Kitchen Knife

NOTE: If you think the texture looks bad, download it, FPSB only allows JPEG which kills the quality. I have PNGs of the render in the Zip file, so please look at them when rating texture.

My first models release.

I did this all in one day.

Modeled, UV'd, and Textured in a few hours.

Model: Krossbowkid UV: Krossbowkid Texture: Krossbowkid

Feel free to submit anywhere, just be sure to credit me. You don't need my permission to use this.

If you will submit this as a skin, please let me know. :D

Includes: .3ds .max

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Comments

  • ChiliNoMore's Levels
    • P1: Beggar
      Points: 9
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      Account Age: 4 years

    Can you make a replacemente for the original CS:S knife? It will look great!

  • Darthfaceman's Levels
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    Posted by krossbowkid
    Posted by Darthfaceman Also, I just noticed that (this probably won't make any sense because I'm tired as fuck right now) when you extruded the edge of the blade out to make the cutting edge, you just left all of the verts going straight out from the rest. Curves like that look a lot beter if you arrange the outer verts to be tangent to the curve instead of just going straight off of them. I'll get a pic explaining it in a sec D:
    I think i got what you mean, do you mean rotate um' according to the blade shape?

    Photobucket Left is the way that I think you did it, right is better for smoother curves most of the time.

    User Title
    FML
  • jjjrmy's Levels
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    Swet!

    User Title
    /* No Comment */
  • krossbowkid's Levels
    • P1: Beggar
      Points: 170
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      Account Age: 6 years
    Posted by Darthfaceman Also, I just noticed that (this probably won't make any sense because I'm tired as fuck right now) when you extruded the edge of the blade out to make the cutting edge, you just left all of the verts going straight out from the rest. Curves like that look a lot beter if you arrange the outer verts to be tangent to the curve instead of just going straight off of them. I'll get a pic explaining it in a sec D:

    I think i got what you mean, do you mean rotate um' according to the blade shape?

    User Title
    Slow site is sloooow!
  • Darthfaceman's Levels
    • P3: Peasant
      Points: 18,573
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      EF: 11
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      Account Age: 5 years

    Also, I just noticed that (this probably won't make any sense because I'm tired as fuck right now) when you extruded the edge of the blade out to make the cutting edge, you just left all of the verts going straight out from the rest. Curves like that look a lot beter if you arrange the outer verts to be tangent to the curve instead of just going straight off of them. I'll get a pic explaining it in a sec D:

    User Title
    FML
  • krossbowkid's Levels
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      Points: 170
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      Account Age: 6 years
    Posted by SmartStea1th I might use it in a skin. Its pretty cool.

    Check out the PNGs in the download, The screenies there look a whole lot better. ^_^

    Thanks for the assess!

    User Title
    Slow site is sloooow!
  • Darthfaceman's Levels
    • P3: Peasant
      Points: 18,573
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      Account Age: 5 years

    Quite a bit of wasted space on the UV. Parts don't need to be in scale with relation to other parts, so you could expand most of the UV'ed parts a lot so you could get a much higher resolution texture. Also, It could use more polys on the handle to make the curve more round and less obviously segmented. Overall, I'm liking the effort. Keep at it and I'm sure your models will get better. Feel free to shoot me a PM or add me on steam if you need some advice. Also, just for future reference, Adding a texture field often makes it harder for people like me to accurately rate models since I don't know shit about textures D: Textures are often just a bonus in this section, so it doesn't seem neccesary to include it over, say, mesh or something that is more relevent to the actual model.

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    FML
  • ArmidiloX's Levels
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    I might use it in a skin. Its pretty cool.

    User Title
    3:

Credits

Submitter
krossbowkid's Levels
  • P1: Beggar
    Points: 170
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    Account Age: 6 years
krossbowkid (Creator/Co-creator)
Studio
Studio
Relentless
Key Authors
Krossbowkid
Unknown

Rating

9.00/10
Based off 1 rating(s)

Additional Info

Tricount
0
Polycount
146
UV Mapped
Yes
Textured
Yes
Rigged/Animated
No

Stats

Post Count
8
ViewCount
957
Downloads
185
Date Added
4 years ago
Date Modified
4 years ago

DevNotes

3dsmax 2009 Photoshop CS3

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