Correct Detail for Normals

Just a free way to create some details for normals, you can do cavity and AO´s with PS.

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Comments

  • [Sandman]'s Levels
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    [Sandman]

    Posted by Drown

    One question...wouldn't it also be possible to create a black/white (including greyscales) heightmap and then convert it to a normal map with a normal map filter ?

    You need to know, iam just showing how you can create shapes and names with best normal effect, even with the Nvidia filter for normals, looks like a fake, baked normals and normals created with filters are way too different.

  • Drown's Levels
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    One question...wouldn't it also be possible to create a black/white (including greyscales) heightmap and then convert it to a normal map with a normal map filter ?

    User Title
    Worth going to hell for.

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Submitter
[Sandman]'s Levels
  • P2: Drudge
    Points: 3,451
  • E1: Helper
    EF: 1
  • C2: Ripe Member
  • A3: Apprentice
    Account Age: 1 year
Username
[Sandman]
(Creator/Co-creator)
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[Sandman]
Tutorial

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Additional Info

Genre
Other/Misc
Difficulty Level
Intermediate

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Post Count
2
ViewCount
80
Date Added
3 hours ago
Date Modified
3 hours ago

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