aim_pool

Let's swim!

DescriptionI made this small pool map in a few days. There is a pool area upper walkways, and a small couredoor area. This map play fast and furious. I hope you enjoy my map. This's my first map where I used my own textures.
Known issue:
  • Bots can't swim underwater
  • Credits Map/Textures .nav file MoN$TrO design ideas
    Video description of map
    Including:
  • Overview
  • .nav file demostration
  • Small bot gameplay

  • aim_pool from Max Portnov on Vimeo.

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    Comments

    • pinkobesa's Levels
      • C1: Member
      • A4: Graduate
        Account Age: 2 years

      Pros: menhum Cons: bom Improvements: bom Notes: 10

      Bananite
    • Teh MoN$TrO's Levels
      • P1: Beggar
        Points: 43
      • C1: Member
      • A4: Graduate
        Account Age: 4 years

      Awesome map!

      Add me to your watchlist
    • Wicked Sick's Levels
      • P1: Beggar
        Points: 411
      • C1: Member
      • A5: Veteran
        Account Age: 4 years

      Pros: Looks fantastic. The custom textures are epic. Really fits in for the pool theme. The layout and idea of the map is pure sechs :D The details are o.k. but could use a little more. Cons: The lighting.. Omgz0r the lighting.. Its very bad :S dont throw light entities around so close to the walls. Place them around the middle of the rooms instead of in the wall. Improvements: The lighting o.O fix it plx :O It really hurt my eyes. Notes: In overall it's a very nice map. I just.. dont really like the lighting

      User Title
      Title goes here.
    • Mastergun's Levels
      • P2: Drudge
        Points: 3,807
      • E1: Helper
        EF: 2
      • C1: Member
      • A5: Veteran
        Account Age: 5 years

      Pros: it looks simply amazing very nice work i like the textures . did you make them or download them ? the layout is really good and well planned Cons: some props don't really fit the map but thats not a big deal. the FPS are kinda low for me Improvements: well there isn't much to improve on in this map but it could use some more optimization change a couple of props

      Notes: the map looks awesome it could use a little fixing but the problems with it aren't horrible so awesome job hope to see more of your maps

      User Title
      run, gun, reload
    • The BucKeT's Levels
      • P3: Peasant
        Points: 23,697
      • E5: Opinion Leader
        EF: 185
      • C2: Ripe Member
      • A5: Veteran
        Account Age: 4 years

      Hey in$pectOr
      Man, you map looks awesome. You really did a fine job. The brushwork is nothing less than fabulous and the custom textures are the bomb. Your map is very original and the design/layout is excellent. Every texture matches the theme and you can sure tell that you are quite the artist.

      You did such a great job that I hate to even bring up the few small items that imo would improve this map.
      The biggest issue imo is the lighting, as nosoul mentioned. 160x120 Here is an example of where the lighting seems to bright. There are so many lights in one area that you could dim each of these lights to around 50 or less and still have plenty of light.

      As you can see in this screenshot 160x120 the lights are to close to the props. It gives the appearance of a big spot of light and you cant even tell there is a prop/light fixture in place.

      One last con would be the upper platform on the diving boards. I found it very difficult to climb the ladders on the upper levels. I would suggest making the platforms beneath the ladders a bit larger.

      Ill end on a good note. The catwalk that runs above the pool is excellent. 160x120 I personally feel this is the best part of the map. It looks so real. I'm jealous, lol.

      Final notes: You really out did yourself buddy. The map looks like you spent weeks on it. Very sweet map. It was a pleasure to assess this map. Over all the lighting is very good, its just need some minor adjustments. Also you might want to consider running this map through pakrat so you don't have to load the textures in the materials folder.

      HAPPY MAPPING!!!

      User Title
      -= DON'T BLINK, JUST WINK =-
    • Teh Inspector's Levels
      • P4: Worker
        Points: 25,514
      • E2: Guide
        EF: 29
      • C1: Member
      • A5: Veteran
        Account Age: 4 years
      Posted by manslayer111 Pros: The lighting is done very well. The cyan color to parts of the map really set a good theme look to it and the HDR makes a big difference, it looks pretty good. Also you have a fairly good design. Cons: I strongly recommend you chance the file cabinets and shelves to something else, it doesn't make sense why they're there. You have a pool theme and then the file cabinets...they need to go. I can't suggest anything to you at the moment cause it's been way too long, but I'm sure you can find something. Also, I am surely not a fan of the symmetrical design. Try and make the sides just a little different design-wise, not the props on each side, I mean like the walls and such. Also, In my opinion you should lower the upper walkways. Improvements: Not much that I can see. Just make the props more fitting to this map. Make the walls less boring, add some detail to them. Notes: Not Bad.

      I wll try to use different models in v2 About symmetrical design: I wanted it to make 50/50 - gameplay/reality, something like poolday. So I did not add more details.

      Thanks for constructive feedback!

      User Title
      Thoughtless
    • manslayer111's Levels
      • P6: Merchant
        Points: 238,149
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        EF: 4
      • C1: Member
      • A6: Elder
        Account Age: 7 years

      Pros: The lighting is done very well. The cyan color to parts of the map really set a good theme look to it and the HDR makes a big difference, it looks pretty good.

      Also you have a fairly good design. Cons: I strongly recommend you chance the file cabinets and shelves to something else, it doesn't make sense why they're there. You have a pool theme and then the file cabinets...they need to go. I can't suggest anything to you at the moment cause it's been way too long, but I'm sure you can find something.

      Also, I am surely not a fan of the symmetrical design. Try and make the sides just a little different design-wise, not the props on each side, I mean like the walls and such.

      Also, In my opinion you should lower the upper walkways. Improvements: Not much that I can see. Just make the props more fitting to this map. Make the walls less boring, add some detail to them. Notes: Not Bad.

      Judge not whom you know not.
    • nosoul's Levels
      • P3: Peasant
        Points: 16,763
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        EF: 115
      • C2: Ripe Member
      • A5: Veteran
        Account Age: 6 years
      Username
      nosoul
      Posted by !n$pect0r Thanks for constructive feedback! I wll try to make bumpmaps) Those textures were not yellow-green - they green, lol. It's because of lightning You mean I need to remove HDR? I'll better try to optimize it) Also I'm thinking of making v2. There will be second floor between the first floor and upper walkways. What do you think about it?

      It's good that you will make some bump maps for it then, it will look pretty sweet. As for the HDR, I say keep it because it makes the map look so damn good. I think that a section in the middle would be nice if you can implement it well.

      Let me know about a v2!

      User Title
      Why I laggin?
    • Teh Inspector's Levels
      • P4: Worker
        Points: 25,514
      • E2: Guide
        EF: 29
      • C1: Member
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        Account Age: 4 years
      Posted by nosoul Pros: Wow, this is a pretty sweet map. I love the use of custom textures, and bumpmaps and with HDR, it looks amazing. The layout is nice and both teams have many directions to go and lots of places to hide and camp. I like how you made the custom tile textures still look nice even though you tiled them over a large area, good job. Cons: Well there area few minor things I noticed while playing this map.
      • The frame rate with HDR on is a little bit on the low side, nothing too bad, but if there was a huge firefight with 32 people, it might get messy.
      • I also thing that the lights in some places are too bright. The ones on the ceiling and in the pool I think are fine, but the ones over the doors and on the diving structure seem too have too much glare to them.
      • I think you should have made a custom bump map for the yellow-green tile around the pool, it would look great!
      Improvements: HDR is known for it's low frame rate on most maps, so unless you really know how to optimize, there isn't a lot you can do. If you have make a custom bumpmap for the yellow-green tile, that would be sweet! Notes: Let me know if you have any comments or questions regarding my assessment.

      Thanks for constructive feedback! I wll try to make bumpmaps) Those textures were not yellow-green - they green, lol. It's because of lightning You mean I need to remove HDR? I'll better try to optimize it) Also I'm thinking of making v2. There will be second floor between the first floor and upper walkways. What do you think about it?

      User Title
      Thoughtless
    • nosoul's Levels
      • P3: Peasant
        Points: 16,763
      • E4: Teacher
        EF: 115
      • C2: Ripe Member
      • A5: Veteran
        Account Age: 6 years
      Username
      nosoul

      Pros: Wow, this is a pretty sweet map. I love the use of custom textures, and bumpmaps and with HDR, it looks amazing. The layout is nice and both teams have many directions to go and lots of places to hide and camp. I like how you made the custom tile textures still look nice even though you tiled them over a large area, good job. Cons: Well there area few minor things I noticed while playing this map.

      • The frame rate with HDR on is a little bit on the low side, nothing too bad, but if there was a huge firefight with 32 people, it might get messy.
      • I also thing that the lights in some places are too bright. The ones on the ceiling and in the pool I think are fine, but the ones over the doors and on the diving structure seem too have too much glare to them.
      • I think you should have made a custom bump map for the yellow-green tile around the pool, it would look great!
      Improvements: HDR is known for it's low frame rate on most maps, so unless you really know how to optimize, there isn't a lot you can do. If you have make a custom bumpmap for the yellow-green tile, that would be sweet! Notes: Let me know if you have any comments or questions regarding my assessment.

      User Title
      Why I laggin?

    Credits

    Submitter
    Teh Inspector's Levels
    • P4: Worker
      Points: 25,514
    • E2: Guide
      EF: 29
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Teh Inspector (Creator/Co-creator)
    Studio
    Studio
    Wreckreations Inc
    Key Authors
    !n$pect0r aka servicepack
    Unknown
    chizbone
    Unknown

    Rating

    8.78/10
    Based off 7 rating(s)

    Additional Info

    Development State
    Final/Stable
    Version
    1.0
    Maximum Players
    32

    Stats

    Post Count
    10
    ViewCount
    2,110
    Downloads
    451
    Date Added
    4 years ago
    Date Modified
    4 years ago

    DevNotes

    Adobe Photoshop CS3 Extended

    Hammer
    VTFEdit

    License

    N/A

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