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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 06-06-2009
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Talking sf_skyhigh_v1

Hey everyone, this is my second sf map I've released. I made it in like 6 hours, because my friends were getting on later and I was bored so I decided to make one for them to play on. Then we tested it out, I fixed a few bugs, and added some stuff. So now I think it's pretty good for Version 1, tell me what you think about it or if you find any errors/bugs. Also, any recommendations for v2 would be nice. I just randomly got the idea to build on tall pillars, it kinda forces you to think differently about how you build your blocks. I hope you like it!

P.S. - I used a func_dustcloud so it'd look like there were clouds towards the bottom of the map, but they might lag some people with slow computers. So if it makes it too laggy, tell me, and then I'll take them out or make them smaller.

P.S.S - There are 3 block spawners on each side, if that's too much tell me. Because most maps have 1 or 2.

Download here (almost forgot this): http://files.filefront.com/sf+skyhig.../fileinfo.html

Here's some pictures:

Red Spawn

[Blue Spawn

Red Flag Looking Over to Blue Flag



The pictures, might not cover the whole map so if you didn't notice there are a bunch of pillars in the middle you build on. I had a overview picture, but it didn't look too good, and it didn't capture part of the map =S


V2 looks sooo much better than this.
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Last edited by SparkZ; 06-11-2009 at 11:37 PM. Reason: Adding something
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  #2  
Old 06-06-2009
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Can you get from one side to the other without building over the pillars?
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  #3  
Old 06-06-2009
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Looks like gravnaders paradise. Even if they manage to get out of the way, it looks very likely they'll just be killed anyway from the extra push.
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  #4  
Old 06-06-2009
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Originally Posted by Jake View Post
Can you get from one side to the other without building over the pillars?
i think if u run and then jump the diagonal pillars you can. but i made mainly so u'd have to like make bridges to each one or build like a solid layer so u wouldn't fall.
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Last edited by SparkZ; 06-07-2009 at 05:25 AM. Reason: mistype
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  #5  
Old 06-06-2009
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Originally Posted by Oddjob View Post
Looks like gravnaders paradise. Even if they manage to get out of the way, it looks very likely they'll just be killed anyway from the extra push.
ya and if you get hit with crossbow and ur not killed u can get knocked off, is that a bad thing tho, caz i could like make the pillars a little bigger?
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  #6  
Old 06-06-2009
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I'd make them a bit bigger based on what you've said.

Requiring players to build a way to their base never works out well. It would also help with players getting knocked off.
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  #7  
Old 06-06-2009
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Quote:
Originally Posted by Oddjob View Post
I'd make them a bit bigger based on what you've said.

Requiring players to build a way to their base never works out well. It would also help with players getting knocked off.
ya im alrdy working on v2, so far ive made some pillars alot bigger and a few of them just a little bigger. i also made the platform, the one with the 2 pillars supporting it and flag on it, wider so u could build on all sides of flag. i also changed skybox to space/atmosphere thing, so it looks like ur on pillars thousands of killometers up in the atmosphere of another planet. in case u were wondering i just used skywalk's sky box and flipped it over.

i've been thinking about building a dome over the whole area, because when i played on this map with my friends they just built a huge bridge and could jump over my walls. what do u think?
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  #8  
Old 06-06-2009
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lower the skybox, alot. if this map ever gets played on xenon and the skybox is large it will just be a fuckload of ramps which is damn annoying
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  #9  
Old 06-06-2009
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Quote:
Originally Posted by Oddjob View Post
I'd make them a bit bigger based on what you've said.

Requiring players to build a way to their base never works out well. It would also help with players getting knocked off.
Khuskans first rule of mapping ^_^

You should be able to capture the enemy flag without jumping at any point.
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  #10  
Old 06-06-2009
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Khuskans first rule of mapping ^_^

You should be able to capture the enemy flag without jumping at any point.
i thought khuskans first rule was
developers
developers
developers
developers
developers
developers.

oh well
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