BaJailCavewalk - BETA
I'm currently making the map's layout more simple, since prebeta's layout was too complicated. I'm cutting out all extra tunnels that aren't necessary and making distances, between different areas, shorter.
Feedback is much appreciated, as always. If you have any suggestions, ideas or other useful stuff, please tell it in your comment.
Update #9 - 17.6
I had a long break with mapping and steam due to work, but now I'm back with the project. The map is about 90% done excluding minigames. There's still three minigames to be done as well as some custom textures and soundscapes. I can't give a specific date when the map will be released, but stay tuned for updates with the progress.
Update #10 - 12.7
- Added a tunnel leading to Antlion Hunter
- Tweaked details, made things fit to the theme
- Added collapsed and blocked tunnels and open caves to add more depth to the map
Update #11 - 13.8
- Added Wild Minecarts minigame!
- Replaced concrete walls with a rock wall as seen in picture 1
- Added various props and adjusted lights
- Edited certain areas to be more realistic
- Updated pictures!
Update #12 - 3.9
- Added Boatwars instead of Antlion Attack
- Added small basketball corner next to Boatwars
- Moved medic to main hall
- Replaced medic area with Breakin' Rocks
- Whole map is now more 'tighter' and simpler
- Added minigame signs for easier navigation
- Edited Wild Minecarts -area for an easier access
- Removed some stuff due to high number of physics props
- Added various clips around the map to prevent players getting stuck
- Map is now about 85% done. All that's left is minigames.
Update #13 - 21.10
- Changed Breakin' Rocks to Break The Chairs !
- Added Team Dodgeball
- Removed or widened certain areas to make the map less difficult to play on
- Added spawns, random weapons and various Easter eggs