Longest Yard

A Classic Quake 3 Remake.

A Classic returns Sourceforts style.

Was in the middle of my current project of converting old quake 3 maps to Team Fortress 2 and remembered this famous map while playing SF. It was perfect, I decided to take all the jumppads out, leaving just the one in the center to add a twist to the gameplay. Also tried some new techniques with the spawnrooms, along the lines of protection.

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Credits

Submitter
labelmaker's Levels
  • P1: Beggar
    Points: 50
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
labelmaker (Creator/Co-creator)
Key Authors
LabelMaker
Converting, Retexturing, Redesign
id Software
Original Map Creators

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Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
0
ViewCount
348
Downloads
93
Date Added
3 years ago
Date Modified
3 years ago

DevNotes

Jumppads, I miss them, and you should too. :)

I forgotten to place health and suit chargers as I actually never use these items in game. I really wish they had spawning health instead (cant wait to get my hands on SF2)

Respawn rooms could really use a trigger_ hurt entity for those out there who push through into the rooms and decide to ruin everyones day. Ill be adding one soon.

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