Sandman's SCAR-L.

New Animations

probably the best I could make, since I have not animated something for months, not gonna use it myself tho

so yeah, you'll see 5 .max files (2010 version) and 2 screenshots inside the archive (it's in .7z format, you gotta need to download and install 7-Zip first to open it)

sorry for the badly rendered screenshots, my laptop can't handle any fancy render settings, also no video for now

please tell me if there's something wrong or missing with the submission so I can fix it as soon as possible

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Comments

  • CaptainRev's Levels
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    Posted by [Sandman]

    Posted by Demolition.

    Posted by [Sandman]

    Nice, just waiting the compiler, also, textures may look too shiny in game, try to lower the bright on the specular map.

    or maybe it's just me who put so much lightings in the scene :/

    or I don't know, anyway I'd try to ask someone else to do something with the specular map, I just don't want to ruin your textures that's all :|

    No, i mean in CSGO, since i tested my textures on Unreal engine, and textures are more bright cuz the environment is too dark there, is not your render buddy.

    you can just edit the vmt so you dont have to change the maps

    I make stuff move
  • Max(R)'s Levels
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    Posted by Demolition.

    who? :o

    Internetianer.

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    Posted by Max(R)

    Done. :D

    who? :o

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    Seven-Colored Puppeteer
  • Max(R)'s Levels
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    Posted by Demolition.

    halp me find some compiler

    Done. :D

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    Posted by Max(R)

    Someone wanted me to make previews for his animations...

    it needs to get compiled first

    halp me find some compiler

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    Seven-Colored Puppeteer
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    Someone wanted me to make previews for his animations...

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  • Demolition.'s Levels
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    Posted by [Sandman]

    No, i mean in CSGO, since i tested my textures on Unreal engine, and textures are more bright cuz the environment is too dark there, is not your render buddy.

    well, the animation itself was planned for Counter Strike Source, I don't feel like want to do something for GO at this moment

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    Username
    [Sandman]

    Posted by Demolition.

    Posted by [Sandman]

    Nice, just waiting the compiler, also, textures may look too shiny in game, try to lower the bright on the specular map.

    or maybe it's just me who put so much lightings in the scene :/

    or I don't know, anyway I'd try to ask someone else to do something with the specular map, I just don't want to ruin your textures that's all :|

    No, i mean in CSGO, since i tested my textures on Unreal engine, and textures are more bright cuz the environment is too dark there, is not your render buddy.

  • Demolition.'s Levels
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    Posted by [Sandman]

    Nice, just waiting the compiler, also, textures may look too shiny in game, try to lower the bright on the specular map.

    or maybe it's just me who put so much lightings in the scene :/

    or I don't know, anyway I'd try to ask someone else to do something with the specular map, I just don't want to ruin your textures that's all :|

    User Title
    Seven-Colored Puppeteer
  • [Sandman]'s Levels
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      Points: 3,451
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    Username
    [Sandman]

    Nice, just waiting the compiler, also, textures may look too shiny in game, try to lower the bright on the specular map.

Credits

Submitter
Demolition.'s Levels
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    Account Age: 4 months
Username
Demolition.
(Creator/Co-creator)
Key Authors
Demolition.
Animations
Original Authors
[Sandman]
SCAR-L model & textures
ImBrokeRU
Hands rig

Rating

10.00/10
Based off 1 rating(s)

Additional Info

Tricount
0
Polycount
0
UV Mapped
No
Textured
No
Rigged/Animated
Yes

Stats

Post Count
10
ViewCount
886
Downloads
68
Date Added
5 days ago
Date Modified
4 days ago

License

N/A

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