Recongr's phonged ct_urban FINAL

New Phonged CT_URBAN for CSS

Extract the ct_urban folder to counter-strike source\cstrike\materials\models\player/

Credits:

-Normal map from Gay Messiah

-New helmet, kevlar back and some minor fixes of the normal map by Recongr. Also fixed the "squared pattern" effect created by the DXT compression of the Gay Messiah normal map

-Normal map alpha by Recongr

-Exponent map (Quite simple, some minor details such as scratches and face)

-New Base Texture by Recongr & Valve. Features: ·new dark blue kevlar vest ·new dark blue helmet recolor ·removed FAKE PHONG ·a couple of fixes/recolors ·new lighten belt

You can compare it with the default one in the included texture screenshots.

Downloaded from www.fpsbanana.com. If not, report it.


If you thing that the phong is too shiny looking at it IN-GAME, just open CT_URBAN.VMT and edit the line:

"$phongboost" "2.3"

to

"$phongboost" "2"

or

"$phongboost" "1.4"

or lower.

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Comments

  • spyke006's Levels
    • P1: Beggar
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    looks great,man can i ask for favor?can you make a project blackout skin weapons and players for cs source..hope you can grant a fans request..thanks in advance

    Bananite
  • fpsmarc's Levels
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    Posted by fpsmarc

    looks cool

    the GODLY pRo
  • recongr's Levels
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    Posted by bitter_squirrel_guts When i used this skin, the urban didnt shine or anything. Can anyone tell me why?

    Phong is disabled. Maybe your graphic card don't support it.

    If phong is deactivated, you will be able to see cubemap reflections on the model.

    By the way, there's an V2.

    User Title
    ~~RETIRED~~
  • bitter_guts's Levels
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    When i used this skin, the urban didnt shine or anything. Can anyone tell me why?

    What've you been eating?
  • recongr's Levels
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    Posted by Masterpwner11 Thnx i just found out how sry for saying i dont know how what i did is i saved it in documents and then i draged it into ur download VMT. and now it says 2

    Np, thank you for downloading and using...

    (EDIT: Jan 12th 2008) Second version released, go check it out...

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  • Masterpwner11's Levels
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    Posted by recongr
    Posted by Masterpwner11 Hi nice skin i got it in Notepad now how do i fix it. i got it 2"vertexlitgeneric" { "$baseTexture" "models/player/ct_urban/ct_urban" "$envmap" "env_cubemap" "$bumpmap" "models/player/ct_urban/ct_urban_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" "$phong" "1" //"$phongexponent" "5" "$phongboost" "2" <-----:) dont know how 2 put in VMT. "$phongfresnelranges" "[.9 1.2 3.5]" "$phongexponenttexture" "models/player/ct_urban/ct_urban_exp" }
    Once opened by notepad, change the number to the right of "$phongboost" Then save it. I used 2 or 2.3, I don't remember. Try 1, or 0.7, and then save it. (replacing the same file, obviously)

    Thnx i just found out how sry for saying i dont know how what i did is i saved it in documents and then i draged it into ur download VMT. and now it says 2

    Love=Hate which =Pwnage
  • recongr's Levels
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    Posted by Masterpwner11 Hi nice skin i got it in Notepad now how do i fix it. i got it 2"vertexlitgeneric" { "$baseTexture" "models/player/ct_urban/ct_urban" "$envmap" "env_cubemap" "$bumpmap" "models/player/ct_urban/ct_urban_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" "$phong" "1" //"$phongexponent" "5" "$phongboost" "2" <-----:) dont know how 2 put in VMT. "$phongfresnelranges" "[.9 1.2 3.5]" "$phongexponenttexture" "models/player/ct_urban/ct_urban_exp" }

    Once opened by notepad, change the number to the right of "$phongboost"

    Then save it. I used 2 or 2.3, I don't remember. Try 1, or 0.7, and then save it. (replacing the same file, obviously)

    User Title
    ~~RETIRED~~
  • Masterpwner11's Levels
    • P1: Beggar
      Points: 18
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Hi nice skin i got it in Notepad now how do i fix it. i got it 2"vertexlitgeneric" { "$baseTexture" "models/player/cturban/cturban" "$envmap" "envcubemap" "$bumpmap" "models/player/cturban/cturbannormal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]"

    "$phong" "1"
    //"$phongexponent" "5"
    "$phongboost" "2"   <-----:) dont know how 2 put in VMT.
    "$phongfresnelranges"   "[.9 1.2 3.5]"
    "$phongexponenttexture" "models/player/ct_urban/ct_urban_exp"
    

    }

    Love=Hate which =Pwnage
  • recongr's Levels
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    Posted by Bosso Look dude, your phong, its perfect, i love it, but the edits you made to the skin there just ballz, they suck (i'm sorry to say), you shouldnt have changed the vest or belt stuff cus now it looks all quite strange, Your phong stuff 10/10 The skin edits is 6/10 or somthing like that. I'm sorry but the edits to the textures are just strange.

    Stick to the default texture. You don't need to use my base texture with my phong stuff if you don't like the changes. The normal map & phong fits the default VALVe texture. ☺


    | Those 20 x 10/10 and the 9/10 assess pushes me for making more phonged skins! | ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾Thanks for your support!‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

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  • Bosso's Levels
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    Posted by recongr
    Posted by Bosso What are you crying about? 7/10 is more then enough for this, the vest looks like plastic now wich looks completely crap. Its only phong done by you yes its detaild but the detail isnt great. i dont see what your problem is.
    Written in the release: If you thing that the phong is too shiny looking at it IN-GAME, just open CT_URBAN.VMT and edit the line: "$phongboost" "2.3" to "$phongboost" "2" or "$phongboost" "1.4" or lower.

    Look dude, your phong, its perfect, i love it, but the edits you made to the skin there just ballz, they suck (i'm sorry to say), you shouldnt have changed the vest or belt stuff cus now it looks all quite strange,

    Your phong stuff 10/10 The skin edits is 6/10 or somthing like that.

    I'm sorry but the edits to the textures are just strange.

    User Title
    Wait wut collage time

Credits

Submitter
recongr's Levels
  • P2: Drudge
    Points: 3,537
  • E1: Helper
    EF: 1
  • C1: Member
  • A6: Elder
    Account Age: 7 years
recongr (Creator/Co-creator)
Key Authors
Recongr
Unknown
Gay Messiah
Unknown

Rating

9.59/10
Based off 29 rating(s)

Additional Info

Model Class
Default Model
Texture Class
Recolor

Stats

Post Count
64
ViewCount
9,921
Downloads
1,480
Date Added
5 years ago
Date Modified
5 years ago

DevNotes

Adobe Photoshop CS2

License

Don't copy and redistribute without permission Don't use any part of this without proper credit. (Recongr & Gay Messiah)

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