Realistic Dragunov (g3sg1)

realistic semi-auto dragunov

WeaponData
{
	"MaxPlayerSpeed" 		"210"
	"FullAuto"			0
	"WeaponType" 			"SniperRifle"
	"WeaponPrice" 			"5000"
	"WeaponArmorRatio" 		"1.65"
	"CrosshairMinDistance" 		"6"
	"CrosshairDeltaDistance" 	"4"
	"Team" 				"TERRORIST"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension"	 "g3"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield" 		"0"
	
	// New accuracy model parameters
	"Spread"					0.00200
	"InaccuracyCrouch"			0.00825
	"InaccuracyStand"			0.01100
	"InaccuracyJump"			0.28500
	"InaccuracyLand"			0.05700
	"InaccuracyLadder"			0.01900
	"InaccuracyFire"			0.04318
	"InaccuracyMove"			0.09710
	
	"SpreadAlt"					0.00200
	"InaccuracyCrouchAlt"		0.00750
	"InaccuracyStandAlt"		0.01000
	"InaccuracyJumpAlt"			0.27750
	"InaccuracyLandAlt"			0.05550
	"InaccuracyLadderAlt"		0.01850
	"InaccuracyFireAlt"			0.02217
	"InaccuracyMoveAlt"			0.09665
							 
	"RecoveryTimeCrouch"		0.23026
	"RecoveryTimeStand"			0.27631

	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"80"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.125"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
		
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_G3SG1"
	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"20"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_G3SG1.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"I"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"I"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-8 -3 -13"
			Maxs	"33 10 -1"
		}
		World
		{
			Mins	"-11 -9 -4"
			Maxs	"28 9 9"
		}
	}
}

this looks like the dragunov in COD MW2

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Script.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Script a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Script.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

None found

Credits

Submitter
Hyun's Levels
  • P1: Beggar
    Points: 138
  • C1: Member
  • A2: Tenderfoot
    Account Age: 7 months
Hyun (Creator/Co-creator)
Key Authors
Hyun
Editor

Rating

?/10
Not yet rated.

Stats

Post Count
0
ViewCount
395
Date Added
30 days ago
Date Modified
30 days ago

Share

Embed Code
Code to use:

More embeddable images

SubFeed