Entry | Judgement |
---|---|
De_Vigil3 months ago 21 posts |
1st Place
We felt Vigil was the best all round map. The judges
were impressed by the high quality custom textures, and
felt it had the best overall layout in terms of gameplay.
Giblets has grasped the theme, and executed it to a tee. |
de_secret_stone3 months ago 8 posts |
2nd Place
It's great to see a gold source engine map make the top
spots! It just goes to show that good maps are not all
about aesthetics, the judges were really impressed by
sakalkv's attention to detail and gameplay mechanics.
The "old-history" feel of this map stuck really well to
theme. Over all the map just felt really polished and its
clear a lot of thought went into this map. |
de_econTower3 months ago 3 posts |
3rd Place
A well thought out map featuring fantastic use of the
"figure of eight" theory. (Or in this case multiple figures
of eight!!!) Resulting in this map having excellent gameplay
for large severs, due to the many possible routes to the
bomb sites. We also like how he took advantage of
TopHattWaffle's real life texture packs - it really gives
the map that "realistic" feel. |
de_uprise3 months ago 5 posts |
4th Place
Shash7 has done wonders with this goldsource map
the lighting and textures are spot on and give this
a really interesting ambiance. A lot of attention to
detail has been given here, with many minor objects
that give the map a nice complete feel to it, although
some of the larger objects seem a tad blocky, this is
to be expect of an older engine, the map certainly
plays well considering the amount of brushwork here.
It's stuck well to the theme. -- Who knew what was
going on just feet below where your walking down in
those sewers! |
ar_blood_anarchy3 months ago 13 posts |
5th Place
Another fantastic entry for CS:GO! This map has great use
of lighting and dark dingy textures to create that perfect
underground bunker theme, and really shows a bit of
intuition making a map for a game that isn't even release yet!
The beta SDK can be quite hard to use, with its limited
documentation, but with help from some of our top community
members I-Iybr1d has managed it. The only thing that let it
down slightly was how "hidden in plain sight" an underground
bunker was. Other than that, a fantastic all round map! |