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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Old 10-16-2008
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Default New Ladder System

Here's how it works. There will be an initial ladder with 8 teams (Maybe 6, but 8 would be better.) Everyone plays each team twice. The top 4 winners of the initial ladder move onto the Winner's Ladder. The bottom 4 teams move onto the Loser's Ladder.

Argue.
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Old 10-16-2008
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Originally Posted by Stieffers View Post
Here's how it works. There will be an initial ladder with 8 teams (Maybe 6, but 8 would be better.) Everyone plays each team twice. The top 4 winners of the initial ladder move onto the Winner's Ladder. The bottom 4 teams move onto the Loser's Ladder.
Can you give the Loser's Ladder a nice name like, "the well done, it's trying that counts! ladder"?

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Argue.
You're a dick, get the fuck out of my house;
I never loved you.
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This game has probably the fastest development cycles I have ever seen.
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Old 10-16-2008
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Consolation Ladder amirite.
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Old 10-16-2008
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Single ladder, teams placed based on random, teams can only challenge up to four teams above them. Removes the first phase, eliminates the separation between teams while still keeping the bottom team from challenging the top team (and other such pointless matches) while still allowing those lower teams to advance to the top if they get better.
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Old 10-16-2008
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Simple clan vs clan. Not Ferrari's hilariously bad idea.
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Old 10-16-2008
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Can we just have a simple ladder now?
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Old 10-16-2008
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Quote:
Originally Posted by Scatman. View Post
Simple clan vs clan. Not Ferrari's hilariously bad idea.
Your really a very stubborn, ignorant person.

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Originally Posted by Oddjob View Post
Single ladder, teams placed based on random, teams can only challenge up to four teams above them. Removes the first phase, eliminates the separation between teams while still keeping the bottom team from challenging the top team (and other such pointless matches) while still allowing those lower teams to advance to the top if they get better.
I agree, this is more like the Dystopia ladder format which I as in favor of. We just need someone willing to code it....

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Originally Posted by Stieffers View Post
Here's how it works. There will be an initial ladder with 8 teams (Maybe 6, but 8 would be better.) Everyone plays each team twice. The top 4 winners of the initial ladder move onto the Winner's Ladder. The bottom 4 teams move onto the Loser's Ladder.

Argue.
Requiring teams to all play each other to be sorted won't work, that's more or less having a schedule like the other failed leagues. Teams need to be able to play more leisurely.

Because of the issues with the league code we tested out I think we need to find someone willing to code something like the Dystopia ladder, and wait it out for that.

EDIT: http://www.dystopia-league.net/division/show/1
That is the Dystopia ladder page.

Last edited by Ferrari; 10-17-2008 at 12:18 AM.
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Old 10-17-2008
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Your really a very stubborn, ignorant person.
I fucking called it, fiver please.
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Old 10-17-2008
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Your really a very stubborn, ignorant person.
http://www.sourcefortsmod.com/boards...448#post226448

Come now, Ferrari. I expected better from you.
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Old 10-17-2008
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well i previously had an idea for the league where each player on a team would leave the times that would be ideal for them to play and times they absolutely couldn't make it to the match. Then using this information, the admins of the league would put together a weekly schedule to match the schedules of the clans instead of forcing them to play another clan and forcing them to find some common time. Of course this idea was to be used with a North-American conference and a European conference in order to deal with time zone issues, but no one would be up for that and it wouldn't work unless the league was a mixed league.
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