Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

Go Back   SourceForts > SourceForts > Fort Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
  #1  
Old 10-10-2006
zcmrfrodo's Avatar
my ingame SN is 5 fps guy
Master Craftsman
 
Join Date: Aug 2006
Posts: 530
Send a message via AIM to zcmrfrodo
Default Un-deconstructable aerial fort

The big problem with forts is that they can be deconstructed by the enemy, and its hard to prevent this. This fort is almost impossible to deconstructed, with only 2 parts deconstructable. The entrance and the Flag. But the flag is double-plated, and theres a part thats designed for shooting any engineer trying to deconstruct it.

http://img.photobucket.com/albums/v6...trip0019-1.jpg
http://img.photobucket.com/albums/v6...ldtrip0022.jpg

Spawn entrance only red team can go through this entrance

http://img.photobucket.com/albums/v6...ldtrip0000.jpg
http://img.photobucket.com/albums/v6...ldtrip0001.jpg
http://img.photobucket.com/albums/v6...ldtrip0033.jpg

Enemy Team Entrance

http://img.photobucket.com/albums/v6...ldtrip0003.jpg
http://img.photobucket.com/albums/v6...ldtrip0012.jpg
http://img.photobucket.com/albums/v6...ldtrip0025.jpg

Flag

http://img.photobucket.com/albums/v6...ldtrip0008.jpg
http://img.photobucket.com/albums/v6...ldtrip0002.jpg

Anti-Deconstruction Defence Area

http://img.photobucket.com/albums/v6...trip0015-1.jpg
http://img.photobucket.com/albums/v6...trip0005-1.jpg

Ammo-Resuply path

http://img.photobucket.com/albums/v6...ldtrip0006.jpg
http://img.photobucket.com/albums/v6...ldtrip0017.jpg
http://img.photobucket.com/albums/v6...ldtrip0042.jpg
http://img.photobucket.com/albums/v6...ldtrip0038.jpg
http://img.photobucket.com/albums/v6...ldtrip0041.jpg

Battlements

http://img.photobucket.com/albums/v6...trip0014-1.jpg

Defense-Bunker (i usually hate these things, but i had some extra pieces)

http://img.photobucket.com/albums/v6...ldtrip0023.jpg
http://img.photobucket.com/albums/v6...ldtrip0029.jpg

She aint a purty fort, but im sure she'll do great in a game.

Last edited by zcmrfrodo; 10-10-2006 at 02:15 AM.
Reply With Quote
  #2  
Old 10-10-2006
Most Loved SF Personality
Flag Capper
 
Join Date: Mar 2006
Location: Texas
Posts: 2,071
Default

I don't know how well that would do in a game, but thats pretty cool.
__________________
Flare is a Faggot
Reply With Quote
  #3  
Old 10-10-2006
kas's Avatar
kas kas is offline
NEW FORUM BANNER SO HANDY
Flag Capper
 
Join Date: Feb 2006
Location: Canada
Posts: 3,804
Default

This fort is really neat lookin--How long have you been playing? However, I kinda missed the part where you explain how it's impossible to desconstruct. It's basically impossible for a fort to be indestructable unless the server has block health sets to a bunch of nines.
__________________

Last edited by kas; 10-10-2006 at 02:17 AM. Reason: It's now an open faced compliment sandwich.
Reply With Quote
  #4  
Old 10-10-2006
zcmrfrodo's Avatar
my ingame SN is 5 fps guy
Master Craftsman
 
Join Date: Aug 2006
Posts: 530
Send a message via AIM to zcmrfrodo
Default

its possible to deconstruct, but the fact that most of it is inaccessible from the ground, makes it extremely difficult. All you would need is one guy to stay in the fort, and shoot the engi's. Most forts are easy to deconstruct because you can just run up to it and start unwelding any part of the wall you like. but this way, you dont have to worry about "theres a hole in our wall." All you have to defend is the spawn entrance and the flag.

And i've been playing for several months
Reply With Quote
  #5  
Old 10-10-2006
amateur rocketeer
Bunker Builder
 
Join Date: Jan 2006
Location: Beloeil, QC, Canada
Posts: 194
Default

love the idea maybe just double layer the 1x5 leading to the fort.
Reply With Quote
  #6  
Old 10-10-2006
JPorkins's Avatar
Most Annoying Mapper
Experienced Builder
 
Join Date: Jun 2006
Location: Chambana / Chicago / Australia
Posts: 336
Send a message via AIM to JPorkins
Default

Ditto on the double layering. It would suck major balls if the other team shot out the plank coming from spawn. Plus you might want to make some kind of flag drop by that spawn entrance b/c it would be a bitch to try & cap that thru the outside entrance.
__________________
How is it that the spambots posting ads have more reputation points than me?

sf_lookouts2 - download here:
http://awebfree.free.fr/sourceforts/...lookouts2a.bsp


Maps in progress (some may never be finished):
sf_Opposition
sf_Treatment
sf_?????
sf_2fort (Feel like it won't do the original justice)
sf_tollbridge
Reply With Quote
  #7  
Old 10-10-2006
!LeMoN_PoOdin!'s Avatar
Carving a Giant.
Flag Capper
 
Join Date: Dec 2005
Location: ░▒▓██
Posts: 2,635
Default

Lookin cool, lots of cool things you could implement to make it alot cooler

Lacks anti-nade though
__________________

Reply With Quote
  #8  
Old 10-10-2006
Hiding like a Ninja!
Experienced Builder
 
Join Date: May 2006
Location: Ninjaneering behind enemy lines
Posts: 311
Default

Very neat looking, and could actually be marginally effective (especially if the friendly engineers can heal the flag D) I seriously doubt this could be done in anywhere near normal time unless a large team of very experienced builders went at it.
Reply With Quote
  #9  
Old 10-10-2006
zcmrfrodo's Avatar
my ingame SN is 5 fps guy
Master Craftsman
 
Join Date: Aug 2006
Posts: 530
Send a message via AIM to zcmrfrodo
Default

Yea i didnt double layer it because i was just trying to get the general design down. Alot of the stuff on there was kinda optional, like the bunker(and there was a sniper tower that wasnt in the pics). When i finished the main part of the base, i hadnt even used half the blocks. so it's extremely block effecient. it can easily become anti-nade and what not. Hell if there was no ammo path, bunker, sniper tower, and that ugly wall on the left, you could probably tripple or quadruple plate the flag and entrance.

You can repair the flag D, the pieces run all the way up to the fort, so you can repair from the top.

And you can run into the spawn from the side, the opening is big enough to get through, so you dont have to take the enemy's way in.

The only thing that takes time is the flooring, flag, and entrance. So all you would need is 3 experienced builders to do the hard stuff, and then the easy stuff by anyone else. I'd be impressed if this thing was built in a pub. But it could easily be done in a clan match.
__________________
Quote:
Originally Posted by Vanderdecken View Post
Quote:
Originally Posted by GCool View Post
Sigged.
Reply With Quote
  #10  
Old 10-10-2006
AlphaSE7EN's Avatar
Gravnading Killwhore
Master Craftsman
 
Join Date: Apr 2006
Location: Denver, Co
Posts: 928
Default

This fort looks like alot of fun. Great imagination sir.

I remember doing stuff like that, fun stuff.

Quote:
Originally Posted by zcmrfrodo View Post
...But it could easily be done in a clan match.
League build time is 200 seconds.... so probably not.
__________________
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 05:15 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab