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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 10-29-2006
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Cool 50 block tactical... be nice with the comments... ROAR

i don't remember how long it took me... blah... not that great, but fun for jumpers... i know tao is a jumper -_- it's pretty structured so nothing is really in the way... the flag d exit you have to do kinda a U-turn jumpy thing... and if you miss it you get a little stuck, i don't think it's illegal though. the flag d entrance could easily made harder so it's no biggy... umm, i guess those are all my comments

http://i142.photobucket.com/albums/r...ctical0010.jpg
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http://i142.photobucket.com/albums/r...ctical0001.jpg
http://i142.photobucket.com/albums/r...ctical0000.jpg
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  #2  
Old 10-29-2006
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It's all very fancy, except you sealed your window and didn't ramp to it.
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  #3  
Old 10-29-2006
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i know... but that can be fixed i didn't want to ramp it because it will make the front wall jumpable... i thought about it and i decided that one base exit is probably a better idea so we can funnel out the enemies/enemy flag carrier... i'm hoping that during the process of combat the team would steal enemy blocks so you could make something better... this is only the initial build phase, i don't know what i would do if we attained both sides of mid, any suggestions?
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  #4  
Old 10-29-2006
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too hard to get into flag D, easy to get out. and since you cant defend your window, the enemy will ramp up to it during combat/2nd build, destroy your window blockers, jump into flag and jump out.

and btw, never a good idea to have only 1 exit from base
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  #5  
Old 10-29-2006
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rgr that... thanks for the info... but like i said in my post
Quote:
that can be fixed, i didn't want to ramp it because it will make the front wall jumpable
i used extra blocks where i didn't have to... and it isn't THAT hard to get into the flag d... and you can always have an engy at hand to build a temporary ramp... not a lot of people know that if you're in the prossess of freezing a block it becomes frozen and can be walked on... the window i agree is probably not a wise move to not have a ramp to it... and i should have some openings so i can defend the window... and i don't see why it's "never a good idea to have only 1 exit from base"... that way you know where the flag runner is going... could you explain to me why you think that it's not good to have 1 exit?

it's not hard to get into flag d... you just have to jump ^_^
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Last edited by chicken 'n ROFLs; 10-29-2006 at 11:09 AM. Reason: forgot to add something, didn't want to double post
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  #6  
Old 10-29-2006
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<3 your name and your forts ^^
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  #7  
Old 10-29-2006
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why thank you...
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  #8  
Old 11-04-2006
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Can i have your name? PWEASE
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  #9  
Old 11-05-2006
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Liked the flag protection. Good tunnel entrance to base. Rest of it was ok kinda simplistic. you could have used the blocks bettter.

The window thing was kinda bad. Its not good to have a too defensive window, its often used as a entrance by the enemies.
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