No, you couldn't.
In any games, your "skill" is determined by how well you play in the game. In most games, that comes down to being able to kill your opponent more than he kills you. In SF, that is not necessarily the case. Not only must you take into account the different class potentials (you're going to get more kills as a soldier than a scout), but you must also consider that, in Sf, there are objectives beyond killing entirely.
Your ability to perform advanced jumps plays a large part in your skill, but that is not directly measured by your ability to get the flag, i.e., in pubs, i might be able to score 10 times without trouble, but does that mean I'm better than the person who scored once in a scrim? Problem is, there's no way for the game to tell that that single score is more important than my ten scores.
Your ability to take down blocks is another difficult problem. In some cases, it's better for your team for you to ignore combat as much as possible and simply shoot a block. Problem is, you'll die a lot this way, lowering your score (since the system can't know you're trying to take down a block), even though you'd be helping your team a great deal more than the soldier who's ignoring the block but racking up the points.
That said, I do think there's a way to do it, but, as I'm off to class right now, and I can't post anything without taking a while to do it, I'll have to post it later.
|