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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-13-2008
kaidus
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Default Lower engi rip points.

Simple: Lower the amount of points an engineer gains for ripping a block. Easy to impliment. Should hold the release of the next patch up by about 2 minutes.

Receiving 5 points for ripping a block is far too generous. The overall gain for taking an enemy piece is reward enough in itself, as you both disadvantage the enemy in a semi-permanent fashion, as well as gaining a block for your team to use next build phase (in most cases). The reward of 5 points causes public players to continuously attempt to rip blocks that serve no tactical advantage, purely for the 5 points they'll get for their effort. In most cases, when blocks get ripped they are already heavily damaged, therefore requiring a split second of the engineers time, and even less of his skill.

There are obviously better solutions to solving this problem than simply lowering the amount of points the engineer gains, but I'm thinking in terms of the amount of time it will take to implement, as well as in-game practicalities. A better solution may be to award the engineer a point for every 20% of health the block has left, however this would be somewhat more demanding of Zoc and the QA team's time, and may eventuate into setting back the patch.

So yeah. There you have it.

Summary of the Responses for Developers
- Some kind of alteration in the engineers reward for ripping a block is required.
- A simple decrease will suffice if that's all there is time for, however a favoured alternative would be to award the engineer points in the 'Score' column for rips, as cappers get for capping.
- Azlan skim reads posts.
- Red shouldn't look at the suggestion board when he's been drinking.
- Many people are in favour of:
Quote:
Originally Posted by kaidus
A better solution may be to award the engineer a point for every 20% of health the block has left.

Last edited by kaidus; 09-13-2008 at 03:23 PM.
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  #2  
Old 09-13-2008
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Yeah, and when it comes to KDR whoring, kinda annoying that when I know I have a lot more frags than the engis, they ripped a good few blocks and overtook me almost instantly. Kinda annoying.
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  #3  
Old 09-13-2008
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I'd kind of disagree to be honest. All though I can see where you're coming from. Things like getting points for ripping blocks is kind of rewarding, to the point where classes like Soldiers should even receive points for the amount of damage caused to a block.

Let's face it, if you spend an entire round as a Soldier trying to shoot out a flag piece. Your KDR isn't going to look the best, same goes with the Engineer apart from the point bonus.
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  #4  
Old 09-13-2008
kaidus
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Black if I'd have extended the segment of my post where I referred to there being better solutions, I'd have listed that as one of them. However, I assumed that such things would be entirely off the menu due to the impending v2.0.0 development.

The way I see it is that my suggestion is simply one rung up on the ladder compared to the current situation, but there are higher rungs which are simply to time consuming to reach.
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  #5  
Old 09-13-2008
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I kinda agree, but if you could make it so if it was at full health give 5 points, then at the 4th damage level give 4 points, then at 3rd damage level give 3 points etc. would be cool.
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  #6  
Old 09-13-2008
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i agree with what sol said
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  #7  
Old 09-15-2008
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Quote:
Originally Posted by kaidus View Post
up on the ladder
Goddamnit I love you kaidus.
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  #8  
Old 09-13-2008
kaidus
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Quote:
Originally Posted by kaidus View Post
A better solution may be to award the engineer a point for every 20% of health the block has left, however this would be somewhat more demanding of Zoc and the QA team's time, and may eventuate into setting back the patch.
Sounds familiar.

Last edited by kaidus; 09-13-2008 at 01:11 AM.
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  #9  
Old 09-13-2008
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sry your post was too long.
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  #10  
Old 09-13-2008
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Quote:
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sry your post was too long.
i lold
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