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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-11-2008
Crawler
 
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Default Triple Threat?

I know its a freakish idea, and will be hell to implant. but it might be good for a future version.

Allowing for team 3, yellow, zombies.

Sounds wierd for a seconds, "What? all amps are useless? how will it play out?"

But given the right implantation it can be great.

Having the game "look" for spawn points, and only make whatever teams that has such to exist, making it rebel VS zombie, combine VS zombie, rebel VS combine or rebel VS zombie VS combine.

This allows to have both normal gameplay that looks cooler, (zombie team!) and give option for 3 sided maps. where capturing ANY flag counts, making some odd scenarios such as two teams rushing off a flag stolen by the third, adding to the combat madness.

It also prevents dumb standstills where no team gains ANY advantage over the other and people keep getting shot with no advancement what-so-ever. a three-sided standstill is nigh-impossible.


On the same note I would like to suggest "Neutral" flags, that anyone can capture and "score only" points, with no actual flag. (making two teams, or even three rushing for the same flag!)
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  #2  
Old 09-11-2008
Fort Warrior
 
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What would green team be? Antlions?
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  #3  
Old 09-11-2008
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Wouldn't work for v2, although i'd like to see a gamemode where one team makes defenses against npcs... It's something me and my friends did on GMod before all this 'lua' stuff...
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  #4  
Old 09-11-2008
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The only thing I like about this kind of idea, is building barricades. Not actually being able to kill Zombies. Just running away, with tonnes of routes in a survival type of mode. More deaths mean bigger zombie teams coming after you. Holding down rooms with stuff. It'd add to the whole "oh shit oh shit oh shit.", thing especially if the atmosphere was done right. Rather than "If some one comes in I'll just blast them with my 1,999 shotgun ammo, and 9999 Deagle bullets."

Of course I'm talking more about CS:S here, but I don't think it'd work in 2.0.0.
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  #5  
Old 09-12-2008
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Quote:
Originally Posted by Black™ View Post
The only thing I like about this kind of idea, is building barricades. Not actually being able to kill Zombies. Just running away, with tonnes of routes in a survival type of mode. More deaths mean bigger zombie teams coming after you. Holding down rooms with stuff. It'd add to the whole "oh shit oh shit oh shit.", thing especially if the atmosphere was done right. Rather than "If some one comes in I'll just blast them with my 1,999 shotgun ammo, and 9999 Deagle bullets."

Of course I'm talking more about CS:S here, but I don't think it'd work in 2.0.0.
I believe there's a mod like this being developed in Interlopers, called Barricade.

Basically, it's a co-op zombie mod in which the player must pick up scraps to build barricades, and defend certain points/hold the zombies out for a certain amount of time.

Sounds quite fun and well thought out actually.
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  #6  
Old 09-12-2008
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Quote:
Originally Posted by Draken View Post
I believe there's a mod like this being developed in Interlopers, called Barricade.

Basically, it's a co-op zombie mod in which the player must pick up scraps to build barricades, and defend certain points/hold the zombies out for a certain amount of time.

Sounds quite fun and well thought out actually.
Sounds like I'm playing that.
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  #7  
Old 09-11-2008
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So like Left 4 Dead + Sourceforts + TF2?
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  #8  
Old 09-11-2008
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besides the whole zombie concept, sounds like my scramble gametype idea.
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  #9  
Old 09-12-2008
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3 teams would be interesting, 2 escaping while the final one has to stop them. However with a twist. The 2 teams escaping are fighting each other for escape as well.
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  #10  
Old 09-12-2008
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Quote:
Originally Posted by ProGamer12 View Post
besides the whole zombie concept, sounds like my scramble gametype idea.


Like the zombie thing, but zombies + SourceForts has always been a bad combination.
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