Hi folks.
Had a quick browse and a search under keyword "balance", so I'm pretty sure this hadn't been suggested..
One thing that always bugs me (and more often than not causes me to sigh and quit

) is when I've spent perhaps two rounds building constructively, and contributing to my team score...
Only to be switched to the losing side (as all their players have QQ'd off the server)
Long story short, my proposal is some kind of balancing system that isn't just 'next death = unlucky, mate'.
I'm confident this is something that could be achieved with one o' they admin mod thingies.. If it's written into SF itself all servers can benefit...
Balance points.
Each player on a team is given a value based on the following:
*
Time played on the team. (If you joined the side on map change you have a greater investment in the fort)
*
Score contribution. (If you're the one guy who's capped the flag for your side, this is a pain!)
*
Name similarities. (perhaps an element that recognises you're playing with a clan member, always nicer to play with a friend.. no?)
*
Other? (Manhood length and girth.)
Players with lowest points are put up for autobalance.
Obviously something like score may have a lower contribution to your rating than time invested. Only fair that a less skilled player be given a fair chance if they've played since round1 too.
I'm pretty sure peeps will agree that it's a pain to get switched, sh17 happens though eh?
Thanks in advance for recognising my suggestion.

Blue.
P.S. I have a tendancy to overuse the 'comma'. Sorry for the eyesore that is my post.