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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 12-27-2008
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Default just a thought

well i am thinking that there should be another mode for SourceForts, now the mode i am thinking of has zombies, you must defend yourself from them by making your SourceForts base along with other players (30 man server), the zombies could be AI, but they are very powerful and hard to kill which will make it more challenging to the players to build up their base, the zombies could jump over some small walls or something to make it more challenging.

please don't say "this idea is shit" because it's just a little thought coming from a guy.
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  #2  
Old 12-27-2008
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Would be easier to wait for l4d sdk and implement sourceforts into the already coded npcs :P.
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Anyway why was there 2.0V models in the picture? Or is it just a thing SR got for being such a supportive clan of the mod?
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  #3  
Old 12-28-2008
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I suggested this over 3 years ago. THEN I SAW THE ERROR OF MY WAYS.
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Originally Posted by Kanroook View Post
Would be easier to wait for l4d sdk and implement sourceforts into the already coded npcs :P.
Do this, everybody eventually thinks of how awesome it would be to build a base and defend it from zombies.
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Old 12-28-2008
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like you could defend a high-tec helicopter from attack for 20 min or longer, you have to defend it from the waves of zombies attacking, the helicopter has to recharge to escape from the zombies.
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  #5  
Old 12-31-2008
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wait for l4d sdk
HAAAAAAAHAHAHAHAHAHAHAHA if only.
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  #6  
Old 12-27-2008
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Uberfort servers, players will make forts with 350 blocks, impossible to win as a zombie.
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  #7  
Old 12-28-2008
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I suggested this over 3 years ago. THEN I SAW THE ERROR OF MY WAYS.
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  #8  
Old 12-28-2008
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Better idea: Put a sizelimit on signatures!
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  #9  
Old 12-28-2008
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well i am thinking that there should be another mode for SourceForts, now the mode i am thinking of has zombies
I stopped reading here.
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  #10  
Old 12-28-2008
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As Kanroook said, wait for the L4D SDK. Sure it'd be as easy as pie then.
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