func_disposer update
More so for 1.9.5 if someone could help Slice code it (assuming he does not know how to). This is something I wanted to put into sf_collum, but couldn't figure out a way to do it hammer wise. Guess you could call it a toggleable_func_disposer. This would be used on maps like sphinx where people spam so many blocks it locks up the spawner. The 1.9.5 vmf's could be edited to add a new switch/button that would toggle the new entity that covers the block spawn area to kill all the blocks there. Could reset every minute or so, so no one could just grief each thing you spawn.
However I'm not sure if a disposer could kill a phsylocked block...or even a frozen block if some were indeed frozen...not a coder.
Thoughts?
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