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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 08-29-2008
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Default Friendly Fire in Pugs?

Well in pugs/scrims there usually is no friendly fire. You might just be asking yourself while reading this, why the fuck would you need friendly fire in pugs? It's fine as it is now...well I got some reasons on why it should be and how it would benefit the game and make things more interesting. Oh and btw this is not for pubs because of the obvious griefing and team killing, but if you really wanted to do it for public play, then you could just have it when you team kill, the player killed gets the option to either forgive the player or start a vote to temp ban the player that had tked.

Well here's why it should be used in pugs/scrims:
1. Nerfs grenades and engineers a lot. Instead of blindly throwing nades out into the midfield before entering the midfield now becomes a dangerous option as you can accidentally kill or severely injure one of your teammates. Not to mention grav nading becomes very risky option in a cluster of players and makes the engineer really second guess before pulling out his nade and firing at an opponent.

2. Think of all the teamwork that could be involved with a rocketeer and any other class. Let's say the enemy's flag defense is down and one of your players has gone scout to get into the flag. Well with practice the scout could crouch jump as the rocketeer fires a rocket at his feet propelling him into the flag defense and then the rocketeer can then rocket jump in also and hopefully one of the 2 would get a touch on the flag. Some other techniques that could be used would be a "double rocket jump," but unlike the standard double rocket jump, one player would fire a rocket at the ground while the other fires slightly away from that player giving him a boost that could perhaps propel him into the flag d. Another interesting jump that could be done would be the double nade jump with 2 simultaneous nades instead of being 2 nades at different times, which could also get into the flag d. Other jumps that could be used would be nade rocket jump where the nade is already set for the rocketeer resulting in a quick touch. If a rocketeer leaves a slam up, but doesn't have enough health to do a slam rocket jump he can simply defend perhaps a soldier that can do a slam nade jump into the flag defense. Then another tactic that could be used would be to propel a soldier into the base as a rocketeer and then rocket jump in afterwards as the 2 players try to defend an engineer that could be unfreezing a block at that time or they could be stalling time while an engineer back in the base brings a block that was near destruction back to somewhat decent health or enough time for a soldier or sniper to get a decent amount of damage on one of the enemy blocks.

3. It makes soldiers not so trigger-happy anymore as they would have to see if they would be shooting at their teammate or if they were shooting at their enemy. Not really a huge reason why to use it, it would just make it so people have to look for a second before they shoot.

4. This also makes rocketeers think before they shoot or spam because the splash damage could hurt their teammates.
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  #2  
Old 08-29-2008
kaidus
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It may be decent in theory, but in a game as fast paced as SF I think there'd be too many accidents for it to be viable.
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  #3  
Old 08-29-2008
The Testhelpoper

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Rocketeer is for capping in pugs
Engineers are Fine
Soldiers are not trigger happy
Nobody slams up walls
Pugs/Scrims are all teamwork if you don't work together you will lose....
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  #4  
Old 08-29-2008
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To answer kaidus' post: Well it would certainly make things more interesting in the game, not saying it would work perfectly, but would probably be worth a shot at trying once or twice.

Quote:
Originally Posted by DeathWind View Post
Rocketeer is for capping in pugs
Yes it is, but why not add more capping capablities while making him a valuable part of a team being able to propel players into the enemy base so to protect the engineer unfreezing the blocks.


Quote:
Originally Posted by DeathWind View Post
Engineers are Fine
They're ridiculously overpowered for a defensive class.


Quote:
Originally Posted by DeathWind View Post
Soldiers are not trigger happy
They might not seem like it with friendly fire off but normally you're just firing at whoever you see heading the way towards your base when you get into the midfield until you find out after a few seconds who is really on your team.


Quote:
Originally Posted by DeathWind View Post
Nobody slams up walls
Nobody slams up walls because they're supposed to be made at an angle to prevent slam climbing. I never said anything about slamming up walls, I said you leave the slam in place for a soldier to do a slam nade jump to get the flag (doubt the engi has anywhere near enough health to do the jump).


Quote:
Originally Posted by DeathWind View Post
Pugs/Scrims are all teamwork if you don't work together you will lose....
They require some teamwork, but not a lot of teamwork. Everybody just does his job on the team, not work together as a team to get the main job done.
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  #5  
Old 08-29-2008
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Quote:
Originally Posted by ProGamer12 View Post
Yes it is, but why not add more capping capablities while making him a valuable part of a team being able to propel players into the enemy base so to protect the engineer unfreezing the blocks.
Becuase in most cases it will kill an Engineer.

Quote:
Originally Posted by ProGamer12 View Post
They're ridiculously overpowered for a defensive class.
Yes but having a team of Engineers in base is not only stupid but makes them easier for enemy Engineers to gravnade due too them being in a more confined spot.

Quote:
Originally Posted by ProGamer12 View Post
They require some teamwork, but not a lot of teamwork. Everybody just does his job on the team, not work together as a team to get the main job done.
No. The better the teamwork, the better the team performs. Some players get bored of playing their role so they might change too another class which may have a nagative impact on the team, teams must communicate and their should always be somebody too lead them, otherwise it falls apart in the end.
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  #6  
Old 08-29-2008
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Quote:
Originally Posted by czar View Post
Becuase in most cases it will kill an Engineer.
If you bothered to read the original post where it said you make a soldier go into the base and a rocketeer and hold them off while the engineer unfreezes the pieces from the wall that are weak. Trying to boost an engineer would usually kill the engineer thats why I never said, "To boost an engineer so that he can unfreeze blocks inside the base."

Quote:
Originally Posted by czar View Post
Yes but having a team of Engineers in base is not only stupid but makes them easier for enemy Engineers to gravnade due too them being in a more confined spot.
Having a team of engineers would be stupid since it's a defensive class...Engineers are meant to build in the combat phase and repair broken structures and not be the extremely overpowered offensive class that they are. Why did you even bring that up? That point honestly has nothing to do with friendly fire in pugs....

Quote:
Originally Posted by czar View Post
No. The better the teamwork, the better the team performs. Some players get bored of playing their role so they might change too another class which may have a nagative impact on the team, teams must communicate and their should always be somebody too lead them, otherwise it falls apart in the end.
First off, learn some grammar, there's people who have english as a second language that have better grammar than you which is very sad. Back on topic, you shoot one block, shoot the block behind that, shoot the flag defense, and you have the flag. I guess you could consider everyone shooting the block to be working together as a team, but friendly fire would really make teams work together to get the flag.
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Last edited by ProGamer12; 08-29-2008 at 06:28 PM.
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  #7  
Old 08-29-2008
The Testhelpoper

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Firstly his grammar is fine
Secondly they do work together to get the flag
When an entire team is covering the engi that is going to take down the wall or shooting at the enemy's flag defense is that not Teamwork?
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  #8  
Old 08-29-2008
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Quote:
Originally Posted by ProGamer12 View Post
First off, learn some grammar, there's people who have english as a second language that have better grammar than you which is very sad. Back on topic...
Dude seriously, one of the first rules for arguing/debating is never personally attack the other side. It serves no positive purpose int he argument, and just makes you look like an asshole. If you look like an asshole, people are less likely to support your opinoin.

Also its the internet, grammar is obviously not on top of some peoples list of important things. Using proper grammar can help get your point across, but it's not something that should always be expected online.
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  #9  
Old 08-29-2008
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Quote:
Originally Posted by ProGamer12 View Post
If you bothered to read the original post where it said you make a soldier go into the base and a rocketeer and hold them off while the engineer unfreezes the pieces from the wall that are weak. Trying to boost an engineer would usually kill the engineer thats why I never said, "To boost an engineer so that he can unfreeze blocks inside the base."



Having a team of engineers would be stupid since it's a defensive class...Engineers are meant to build in the combat phase and repair broken structures and not be the extremely overpowered offensive class that they are. Why did you even bring that up? That point honestly has nothing to do with friendly fire in pugs....



First off, learn some grammar, there's people who have english as a second language that have better grammar than you which is very sad. Back on topic, you shoot one block, shoot the block behind that, shoot the flag defense, and you have the flag. I guess you could consider everyone shooting the block to be working together as a team, but friendly fire would really make teams work together to get the flag.
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  #10  
Old 08-31-2008
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Quote:
Originally Posted by ProGamer12 View Post
First off, learn some grammar, there's people who have english as a second language that have better grammar than you which is very sad. Back on topic, you shoot one block, shoot the block behind that, shoot the flag defense, and you have the flag. I guess you could consider everyone shooting the block to be working together as a team, but friendly fire would really make teams work together to get the flag.
You leave my Czar alone! >_<

Also FF would mean a ton of team killing lol, Entro would just be just left in the midfield himself after he cut everyone down, gravnading would be horrible...lol. It'd be fun to try, but I mostly see a greater way to grief your team...*shotgun in da fase as u try to cap*
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