CP gamemode
There are 3 Control points along with the flags. THis is a 19x gamemode.
When a team captures a CP the enemies block health goes down to a set value. When all the CP's are captured the enemy blocks go into meltdown mode where the block health goes down ~2% per second. Whenever the enemy takes back a control point, all the damage done in meltdown mode is taken away and it goes back to what it was before the meltdown (including damage done by players). The middle control point is time based, so whoever holds the CP for the longest gets it during the build phase. The control point that is on the teams side (each team has 1 CP that is "theirs") has to be controlled by the team at the end of the combat phase to be able to build in it, but if the opposing team has control of it, no one can build in it.
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