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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 10-14-2008
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Default CP gamemode

There are 3 Control points along with the flags. THis is a 19x gamemode.

When a team captures a CP the enemies block health goes down to a set value. When all the CP's are captured the enemy blocks go into meltdown mode where the block health goes down ~2% per second. Whenever the enemy takes back a control point, all the damage done in meltdown mode is taken away and it goes back to what it was before the meltdown (including damage done by players). The middle control point is time based, so whoever holds the CP for the longest gets it during the build phase. The control point that is on the teams side (each team has 1 CP that is "theirs") has to be controlled by the team at the end of the combat phase to be able to build in it, but if the opposing team has control of it, no one can build in it.
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Old 10-14-2008
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I heard cp.
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Old 10-14-2008
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lol
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Old 10-14-2008
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lold arena.

Also, think of other ideas, BESIDES THE ONES THAT INCLUDE THE HEALTH OF BLOCKS.
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Shut the fuck up Sauce. He could do the dev work on an electric griddle for all I care as long as someone is working on 2.haven.
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Old 10-14-2008
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Or as stated a million times, stop thinking of ideas for 1.9.X. New shit is not being done, period, end of story.
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  #7  
Old 10-14-2008
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@EveryoneITT:
YOU CAN MAKE GAME ALTERING PLUGINS TO DO THIS SORT OF THING. L2C.
Also, block heath can be done through custom blocks.
P.S. Never say 'CP' around 4fags.
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Old 10-14-2008
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P.S. Never say 'CP' around 4fags.
:<
old sauce jazz band teacher has a black leather jacket that says cp on it.
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  #9  
Old 10-14-2008
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Originally Posted by Ev_ View Post
YOU CAN MAKE GAME ALTERING PLUGINS TO DO THIS SORT OF THING. L2C.
Meh, you can do *this* through mapping alone.

Also;
SUGGESTION FAIL.
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how the hell do you think that is sig-worthy? :S
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  #10  
Old 10-14-2008
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Quote:
Originally Posted by ProGamer12 View Post
There are 3 Control points along with the flags. THis is a 19x gamemode.

When a team captures a CP the enemies block health goes down to a set value. When all the CP's are captured the enemy blocks go into meltdown mode where the block health goes down ~2% per second. Whenever the enemy takes back a control point, all the damage done in meltdown mode is taken away and it goes back to what it was before the meltdown (including damage done by players). The middle control point is time based, so whoever holds the CP for the longest gets it during the build phase. The control point that is on the teams side (each team has 1 CP that is "theirs") has to be controlled by the team at the end of the combat phase to be able to build in it, but if the opposing team has control of it, no one can build in it.
I stopped reading it there, due to the fact 1.9.x to me is dead. Developing a new game mode, and wasting more time on something which clearly does not work any more is pointless.

The most you could do is go find a scripter etc and a mapper, and make the plugin.
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