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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 11-05-2008
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Ok, this one's simple (conceptually speaking, at least)

(this assumes, of course, that there will be a death penalty, and therefor that there will be time when the player is out of the game with nothing to do)

Recreate the CoD4 death "demo."

Is it copying? Of course it is, but a good feature is a good feature.

As I understand it, haven will be a game of strategy; make fewer mistakes than your opponent, and you will win, rather than simply being better. New players will make many mistakes, and older players will make fewer mistakes. Recreating their death from the killer's perspective will allow players to learn tactics advanced players use, while also showing them exactly what their mistake was. Sometimes you can't tell from the first person perspective, but it's fairly obvious from the attacker's view, since that mistake was what allowed them to make their kill. If the attacker was just making blind shots out of habit, it will allow new players to pick up on those tactics far more quickly than they would otherwise.

Of course, you could give it a few finishing touches, like making your character model show through walls to make it easier to figure out, or putting it in slow motion, w/e.

Any other thoughts on what you might do during death? I think it's a great opportunity to take players out of the game and teach them something; even if it isn't this, I think you ought to do something special with it.
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Old 11-05-2008
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That'd be badass but seems like it'd be hard to code.
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Old 11-05-2008
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Infinity Ward managed it, by hell WE CAN.
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Old 11-05-2008
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It'd likely be one of those things that's either incredibly difficult or incredibly simple, but given that demos remain the best means of recording games in most mods, I'm leaning towards difficult.

Still, I figured I'd toss the idea out there. Doing somethign during death was more the emphasis, even though I'm quite fond of CoD's system and would love to see it implemented.
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Old 11-05-2008
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This could be achieved by constantly recording a demo, but only storing the last 10 seconds or so. When you die the camera is pointed in the direction of your attacker. It would require something thinking, but it's certainly not impossible. (May of course be improbable, I haven't taken a look at how the demo system operates in Source).

If it did happen, it would most likely be part of a later release.
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Old 11-05-2008
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Size of a demo file for the 2 minutes of maximum expected life is negligible, clear it and restart when you die. All that remains is some way of quickly switching from in-game to demo perspective. Also don't forget to ask Valve if they've got anything in the works.
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Old 11-05-2008
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I know the size is fine, I'm talking about actually using the demoing engine, it may not be accessible or documented.
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Old 11-05-2008
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Are you on about Kill cam?
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Old 11-06-2008
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Yes. I think it'd be cool to see how you died.
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