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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-12-2008
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Default .4.1 buglist

BUGS

MAP BASED:

astrodome:
- there is something funky going on with the spawn (the bottom is a func_brush or something to that effect so corpses fall through and then half stick out of the ground.

tactical:
- the metal beams are missing the circle cut outs on about half of them.


crete:
- the red team no freeze decal doesnt show up around the flag


- most of the rounded edges faces such as the one by the block spawn (the concrete panel side) are misaligned.


canyon:
- the cliffs arent sewn

skywalk:
- the tile texture isnt centered on the side walkways and it looks lopsided. if the whole bridge was moved 8 units toward the center and the lighter tile was 4 tiles wide instead of 3 then it would look all good.


fronts:
- you can see the skybox in the red and blue spawn and the blue spawn shield is to low so it overlaps the ground

(blue spawn)

overload:
some of the textures are messed up in dx8 referred to in this thread http://www.sourcefortsmod.com/boards...d.php?p=224636

SPEC:

- the timer icon in spectator is pixelated

- you have to join a team first to see any blocks in free view

- no matter what you cant see any blocks in first person

- if you clip into anything you fall for ever into the abyss


MISC:

- you cant drown

- On any map, if you hold down attack and then press n to switch classes, your weapons will automatically shoot. When you run out of ammo, they will shoot as soon as you get ammo. This also includes stunsticks/crowbars.

- There is an invisible texture right by one of the spawns in sf_sphinx. It's a slight hill that you cannot place any piece on near the spawn, although you can't jump on it. It's the spawn in the main building thing on sphinx.

- If you shoot sniper bolts at someone carrying a flag, and hit the flag, the sniper bolts will stick in mid-air.

- You can become invisible except for a weapon model and cant be killed unless by fall damage or explosions also you dont clip people.

- the spawner texture buttons are the old blocks. it may well be a joke but it looks sloppy and unprofessional. upon further inspection there is 2 sets of buttons. the old and the new. why?

- the icon for sf itself only has one size. when you create a shortcut on your desktop it looks pixelated.

larger sf icon

(each image size is optimised for that size so it looks crisp)

- throw a regular slam on the ground, put two laser slams together in the same spot in quick succession to create a laser less slam that still explodes if you passed through where the laser would be, has the effect of two slams exploding etc, probably is already known, but whatever.

- slams can damage/kill your own team if shot

- slams can be placed on the ground with a laser while standing. along with this bug is placing slams on people and on walls far away.

- slams can be placed on the flag

- the rocket sometimes hits the flag and deflects slowly as it did much more often in 1.9.3

- the personal score (the one for caps and touches) resets after 255

SUGGESTIONS

- add a block counter to spec. during combat have it show the block limit and during build have it show the blocks used and block limit for each team.

- copy all the metal truss type vmts and add "$nocull" "1" to them and place them in the same directory in sourceforts so all the metal beams that are partially transparent will show the metal on both sides.

first post updated to include all the bugs below
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Last edited by arenaceous; 10-10-2008 at 09:51 PM.
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  #2  
Old 09-12-2008
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I had some, none off the top of my head though.

Edit: sf_canyon, red side's corners are leaked.
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Old 09-12-2008
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Quote:
Originally Posted by arenaceous View Post
dare we compile a list of bugs in .4.1?

astrodome: there is something funky going on with the spawn (the bottom is a func_brush or something to that effect so corpses fall through and then half stick out of the ground.
Indeed, WHY is the bottom a func brush?
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Old 09-12-2008
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re: sf icon that isnt pixelated
if you click on it its a link and should download the picture qqs in ie8 and doesnt render the picture in ie7 so dont use them for the love of god.
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11:29 p.m. - ☢ AZgAg: did the fgd was moved?

Last edited by arenaceous; 09-12-2008 at 05:17 AM.
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  #5  
Old 09-12-2008
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Originally Posted by GrimLuv View Post
Indeed, WHY is the bottom a func brush?
Figured it out. If you drop the flag in the spawn, it'll dispose it and put it back at enemy base.
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Old 09-12-2008
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If possible get pictures. I can already explain the Astrodome one though. Commander has made an illusionary floor, which you will end up dropping the flag which falls into a non-visible disposer. Beneath the illusionary floor, making spawn flag camping less encouraged. I'm not sure if you can make some kind of clip, which would catch ragdolls yet allow physic props like the dropped flag to fall through into the disposer.
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Old 09-12-2008
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Originally Posted by Black™ View Post
If possible get pictures. I can already explain the Astrodome one though. Commander has made an illusionary floor, which you will end up dropping the flag which falls into a non-visible disposer. Beneath the illusionary floor, making spawn flag camping less encouraged. I'm not sure if you can make some kind of clip, which would catch ragdolls yet allow physic props like the dropped flag to fall through into the disposer.
Oh ok, why not just not allow team to re enter spawns on all maps? Cuz flag can still be taken in and you can just chill in there.
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Old 09-12-2008
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Originally Posted by GrimLuv View Post
Oh ok, why not just not allow team to re enter spawns on all maps? Cuz flag can still be taken in and you can just chill in there.
Why? Usually maps like Tactical have most of the stuff in the spawn. Like Health and Armour chargers, in 1.9.3 it didn't even have the ammocrates outside that I added.

Simple flag drop trigger gets rid of both problems.
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Old 09-12-2008
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Quote:
Originally Posted by Black™ View Post
Why? Usually maps like Tactical have most of the stuff in the spawn. Like Health and Armour chargers, in 1.9.3 it didn't even have the ammocrates outside that I added.

Simple flag drop trigger gets rid of both problems.
We're talking about astrodome here bud. There are no health or armour chargers in astrodome fyi.
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Old 09-12-2008
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Originally Posted by ProGamer12 View Post
We're talking about astrodome here bud. There are no health or armour chargers in astrodome fyi.
Yeah but there's the main set of ammocrates. As well as the second entrance during build. No need to come off all patronising by the way.
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