BUGS
MAP BASED:
astrodome:
- there is something funky going on with the spawn (the bottom is a func_brush or something to that effect so corpses fall through and then half stick out of the ground.
tactical:
- the metal beams are missing the circle cut outs on about half of them.
crete:
- the red team no freeze decal doesnt show up around the flag
- most of the rounded edges faces such as the one by the block spawn (the concrete panel side) are misaligned.
canyon:
- the cliffs arent sewn
skywalk:
- the tile texture isnt centered on the side walkways and it looks lopsided. if the whole bridge was moved 8 units toward the center and the lighter tile was 4 tiles wide instead of 3 then it would look all good.
fronts:
- you can see the skybox in the red and blue spawn and the blue spawn shield is to low so it overlaps the ground

(blue spawn)
overload:
some of the textures are messed up in dx8 referred to in this thread
http://www.sourcefortsmod.com/boards...d.php?p=224636
SPEC:
- the timer icon in spectator is pixelated
- you have to join a team first to see any blocks in free view
- no matter what you cant see any blocks in first person
- if you clip into anything you fall for ever into the abyss
MISC:
- you cant drown
- On any map, if you hold down attack and then press n to switch classes, your weapons will automatically shoot. When you run out of ammo, they will shoot as soon as you get ammo. This also includes stunsticks/crowbars.
- There is an invisible texture right by one of the spawns in sf_sphinx. It's a slight hill that you cannot place any piece on near the spawn, although you can't jump on it. It's the spawn in the main building thing on sphinx.
- If you shoot sniper bolts at someone carrying a flag, and hit the flag, the sniper bolts will stick in mid-air.
- You can become invisible except for a weapon model and cant be killed unless by fall damage or explosions also you dont clip people.
- the spawner texture buttons are the old blocks. it may well be a joke but it looks sloppy and unprofessional. upon further inspection there is 2 sets of buttons. the old and the new. why?
- the icon for sf itself only has one size. when you create a shortcut on your desktop it looks pixelated.

larger sf icon
(each image size is optimised for that size so it looks crisp)
- throw a regular slam on the ground, put two laser slams together in the same spot in quick succession to create a laser less slam that still explodes if you passed through where the laser would be, has the effect of two slams exploding etc, probably is already known, but whatever.
- slams can damage/kill your own team if shot
- slams can be placed on the ground with a laser while standing. along with this bug is placing slams on people and on walls far away.
- slams can be placed on the flag
- the rocket sometimes hits the flag and deflects slowly as it did much more often in 1.9.3
- the personal score (the one for caps and touches) resets after 255
SUGGESTIONS
- add a block counter to spec. during combat have it show the block limit and during build have it show the blocks used and block limit for each team.
- copy all the metal truss type vmts and add "$nocull" "1" to them and place them in the same directory in sourceforts so all the metal beams that are partially transparent will show the metal on both sides.
first post updated to include all the bugs below