Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

Go Back   SourceForts > SourceForts > Ideas & Suggestions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
  #1  
Old 08-14-2008
Jeffman12's Avatar
Trainee
 
Join Date: Jul 2006
Posts: 5
Send a message via AIM to Jeffman12 Send a message via MSN to Jeffman12
Default Block capture prevention for those who want it: 2 methods

Now, just to set things straight, I don't dislike the ability to go in and capture other people's blocks to enhance my own structures, but sometimes it can get out of hand. When dealing with a limited commodity, or even a limitless one, this can make the gameplay just too difficult. Lets say both teams max out their blocks, but one team is considerably more skilled than the other and ends up stealing a quarter of one team's blocks in a round. The other team can't get them back due to skill, but the game has effectively shifted from getting the flags to getting the blocks back. Now lets say that one team can bolster their supply, but the team losing blocks is able to spawn new ones to replace the ones they've lost, it doesn't matter because the other team has effectively doubled or tripled their defenses. While either scenario is unlikely as such unbalanced team based skill is itself unlikely, there are still things that can be done to improve the situation, or make it fun in a different way even.

Method one is to change the unfreezing/capture feature an enemy engineer uses into a remover, while in essence this does what any weapon can do in a considerably longer amount of time, it takes one use away from the engineer, but gives them a whole new one with demolition. This would be determined by a cvar set by checkbox for listen servers and a config option for dedicated.

Method two adds to gameplay rather than changing it. Engineers are given a "shaped charge" type weapon similar in function to a SLAM. C4, being an inert substance, is very durable and can be shot at without exploding (an explanation for those who will complain about realism). The weapon gives an engineer the ability to booby trap key blocks, the engineer places the weapon on a block, similarly to a SLAM, and waits. When an enemy comes along to remove the block from its position, the weapon explodes through the block, destroying it, and killing anyone immediately on the opposite side of the block.
So as to prevent spamming of this weapon, there could be a limit to how many a team/individual player uses. Switching classes from engineer to anything else would remove the trap. If an enemy finds one, it's as simple as punting it off, or whacking it with a melee weapon, thus destroying it. If the block is destroyed without the trap being detonated, it is simply destroyed without detonating.
Reply With Quote
  #2  
Old 08-15-2008
Lagginator's Avatar
Team Robot
Flag Capper
 
Join Date: Apr 2007
Location: DePaul, Chicago
Posts: 2,704
Default

Quote:
Originally Posted by Jeffman12 View Post
Method two adds to gameplay rather than changing it. Engineers are given a "shaped charge" type weapon similar in function to a SLAM. C4, being an inert substance, is very durable and can be shot at without exploding (an explanation for those who will complain about realism). The weapon gives an engineer the ability to booby trap key blocks, the engineer places the weapon on a block, similarly to a SLAM, and waits. When an enemy comes along to remove the block from its position, the weapon explodes through the block, destroying it, and killing anyone immediately on the opposite side of the block.
So as to prevent spamming of this weapon, there could be a limit to how many a team/individual player uses. Switching classes from engineer to anything else would remove the trap. If an enemy finds one, it's as simple as punting it off, or whacking it with a melee weapon, thus destroying it. If the block is destroyed without the trap being detonated, it is simply destroyed without detonating.
HOLY FUCK THAT WOULD BE SO AWESOME! Just picture an engi unfreezing a block one second, and then BAM, BODY FULL OF FIBERGLASS THE NEXT. IT WOULD BE LIKE A MASSIVE FUCKING CLAYMORE.
__________________

Reply With Quote
  #3  
Old 08-15-2008
arenaceous's Avatar
Flag Capper
 
Join Date: Oct 2006
Location: in a dormroom
Posts: 2,655
Default



but srsly. that auctualy sounds pretty cool.

edit*

wait what? joined jul 06 but this is his first post
__________________
Quote:
Originally Posted by mc_nebula View Post
Guys, Serious thread are serious business.
11:29 p.m. - ☢ AZgAg: did the fgd was moved?

Last edited by arenaceous; 08-15-2008 at 04:42 AM.
Reply With Quote
  #4  
Old 08-15-2008
Banned
Fort Warrior
 
Join Date: Jun 2007
Location: 192.168.1.2 44400
Posts: 1,296
Default

Quote:
Originally Posted by Jeffman12 View Post
Now, just to set things straight, I don't dislike the ability to go in and capture other people's blocks to enhance my own structures, but sometimes it can get out of hand. When dealing with a limited commodity, or even a limitless one, this can make the gameplay just too difficult. Lets say both teams max out their blocks, but one team is considerably more skilled than the other and ends up stealing a quarter of one team's blocks in a round. The other team can't get them back due to skill, but the game has effectively shifted from getting the flags to getting the blocks back. Now lets say that one team can bolster their supply, but the team losing blocks is able to spawn new ones to replace the ones they've lost, it doesn't matter because the other team has effectively doubled or tripled their defenses. While either scenario is unlikely as such unbalanced team based skill is itself unlikely, there are still things that can be done to improve the situation, or make it fun in a different way even.

Method one is to change the unfreezing/capture feature an enemy engineer uses into a remover, while in essence this does what any weapon can do in a considerably longer amount of time, it takes one use away from the engineer, but gives them a whole new one with demolition. This would be determined by a cvar set by checkbox for listen servers and a config option for dedicated.

Method two adds to gameplay rather than changing it. Engineers are given a "shaped charge" type weapon similar in function to a SLAM. C4, being an inert substance, is very durable and can be shot at without exploding (an explanation for those who will complain about realism). The weapon gives an engineer the ability to booby trap key blocks, the engineer places the weapon on a block, similarly to a SLAM, and waits. When an enemy comes along to remove the block from its position, the weapon explodes through the block, destroying it, and killing anyone immediately on the opposite side of the block.
So as to prevent spamming of this weapon, there could be a limit to how many a team/individual player uses. Switching classes from engineer to anything else would remove the trap. If an enemy finds one, it's as simple as punting it off, or whacking it with a melee weapon, thus destroying it. If the block is destroyed without the trap being detonated, it is simply destroyed without detonating.
zomg flare
also tl;dr
__________________
Quote:
Originally Posted by MagicBobert View Post
The answer is, however, always 42.
Reply With Quote
  #5  
Old 08-15-2008
Nick12506
Master Craftsman
 
Join Date: Aug 2007
Location: Michigan
Posts: 594
Send a message via AIM to nick12506 Send a message via Skype™ to nick12506
Default

good idea & wtf 06 u been just watching the forums for 3 years?!!?
Reply With Quote
  #6  
Old 08-15-2008
Banned
Bunker Builder
 
Join Date: Apr 2007
Posts: 104
Default

Quote:
Originally Posted by nick12506 View Post
good idea & wtf 06 u been just watching the forums for 3 years?!!?
wat
__________________
[QUOTE=kaidus;213032]I love men! MEN!!![/QUOTE]
Reply With Quote
  #7  
Old 08-15-2008
Jeffman12's Avatar
Trainee
 
Join Date: Jul 2006
Posts: 5
Send a message via AIM to Jeffman12 Send a message via MSN to Jeffman12
Default

I joined a long time ago for the maps, and apparently there's been a couple thread deletions?
Which brings up an interesting issue I'm having, I can only see 8 threads in the map showcase section, but it says there are 772 in the showcase forum. Anyone know what the deal is?
Reply With Quote
  #8  
Old 08-15-2008
Veteran Fort God
 
Join Date: Sep 2006
Posts: 5,851
Default

Check your "Show threads with a date:" type thing. It might be hiding those old threads from you, a feature which usually stops new guys posting in threads which are ancient.
Reply With Quote
  #9  
Old 08-15-2008
computeraddict_ressurect's Avatar
Entity Guru
Flag Capper
 
Join Date: Jul 2007
Posts: 2,437
Default

Quote:
Originally Posted by Black™ View Post
Check your "Show threads with a date:" type thing. It might be hiding those old threads from you, a feature which usually stops new guys posting in threads which are ancient.
...but which experienced guys do anyway.
__________________
Quote:
Originally Posted by Frozen View Post
noooo every time someone quotes me I feel like my soul is being taken away a little
Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
Reply With Quote
  #10  
Old 08-15-2008
Veteran Fort God
 
Join Date: Sep 2006
Posts: 5,851
Default

Lolwat.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 05:06 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab