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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-24-2008
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Default Better Selective Disposers

From a mapping perspective. It would be greatly beneficial to have a selective disposer that works properly. The best idea would be to split the func_disposer_selective into four or more seperate entities. Perhaps a set like:
  • func_disposer_blueteam
  • func_disposer_redteam
  • func_disposer_flag
  • func_disposer_blocks

By doing this you effectively give yourself more options per entity, including team/color, and also simplifies the coding for the one entity into seperate sets. This can help reduce the amount of bugs. Also, PLEASE consider doing a flag disposer that runs a client command to drop the flag and dispose of it simultaneously, I fear there's no other way...

This would actually help remove spawn camping from games where both teams have the flag and it just becomes a stalemate

Also, the current func_disposer_selective doesnt dispose of blocks or flags at all, even if it's selected. It only either disposes of players if turned on. Or it does nothing if turned off...
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Old 09-24-2008
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Quote:
Originally Posted by Fluffy View Post
From a mapping perspective. It would be greatly beneficial to have a selective disposer that works properly. The best idea would be to split the func_disposer_selective into four or more seperate entities. Perhaps a set like:
  • func_disposer_blueteam
  • func_disposer_redteam
  • func_disposer_flag
  • func_disposer_blocks

By doing this you effectively give yourself more options per entity, including team/color, and also simplifies the coding for the one entity into seperate sets. This can help reduce the amount of bugs. Also, PLEASE consider doing a flag disposer that runs a client command to drop the flag and dispose of it simultaneously, I fear there's no other way...

This would actually help remove spawn camping from games where both teams have the flag and it just becomes a stalemate

Also, the current func_disposer_selective doesnt dispose of blocks or flags at all, even if it's selected. It only either disposes of players if turned on. Or it does nothing if turned off...
except in theory that is already possible with the current func_disposer_selective. the only problem is it doesnt dispose flags or blocks.
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Old 09-24-2008
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my point exactly. if it doesnt dispose flags or blocks what does it dispose of? red team, blue team, or any combinatino of the two. it has the option for the other two but it doesnt do anything. if you read closely you'd see i mentioned branching the CURRENT func_disposer_selective into seperate ones, that way if you cant get one working you dont INCLUDE it in the game release!
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Old 09-24-2008
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what i was saying was instead of needlessly separating it into different sections just have the devs fix the damn thing so it works
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Old 09-24-2008
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Use a team filter for the func_disposer, problem solved.
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Old 09-24-2008
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They're not working on 1.9.x any more, so it's best just to leave it.
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Old 09-24-2008
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Yes I would of liked to see my idea work out, haha. Would make things alot easier btw.
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