I'd say to do the opposite - after about 50% health their playability begins to fall. Weapons which have run out of ammo become melee weapons or throwing weapons. By about 5% health they fall to the floor and can barely move.
This is where something cool could happen - the further away a player is when he attacks the 'fallen' player, the less damage done. This makes melee hits or a pistol to the face deadly, and the only way to really finish an opponent.
This gives the player a chance to be rescued by a teammate (Devs: Read my idea for the support class, juxtaposing the two options of to leave or not to leave) or crawl to the safety of the nearest node. If the player is rescued by a teammate, nearby teammates get a small 'morale boost', healing them all by 10%, making them move, reload and shoot slightly faster.
Yet another reason to work as a team...
__________________
All's fair in love and sourceforts.
Quote:
Originally Posted by zerocool
Music? I think something is wrong with my soundcard.
Everytime I start that youtube video I hear a lot of loud noise and yelling.
|
Quote:
Originally Posted by Sauce
how the hell do you think that is sig-worthy? :S
|
|