HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
|

08-08-2008
|
|
BUILDING BULLSHIT k :)
What happened to making a singleplayer "training" map. Where you can learn to do shit, like ramp over a wall or unfreeze, or complete a wall.
You should put it in 194.
|

08-08-2008
|
 |
Entity Guru
Flag Capper
|
|
Join Date: Jul 2007
Posts: 2,437
|
|
yus
__________________
Quote:
Originally Posted by Frozen
noooo every time someone quotes me I feel like my soul is being taken away a little 
|
Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
|

08-08-2008
|
 |
SourceForts Project Lead
Fort Warrior
|
|
Join Date: Jun 2006
Posts: 1,707
|
|
No - at this point we are not adding anything into 1.9.4. We may consider this for 2.0, however.
|

08-08-2008
|
 |
Suverin Clan ******
Veteran Fort God
|
|
Join Date: Apr 2005
Posts: 6,742
|
|
Go make the map then Fuzion.
__________________
|

08-08-2008
|
 |
Entity Guru
Flag Capper
|
|
Join Date: Jul 2007
Posts: 2,437
|
|
My thoughts about what it should have:
Instructions are provided with text and voice (American/Hollywood accent, plz)
Spawn a piece (easy to test)
Freeze a piece (trigger on the floor, have them walk to a point while you check. If block isn't in the trigger, they pass)
Build a ramp (there's a wall of blocks, finish when they get to the other side)
Freeze a nearly-vertical piece (much like freeze a piece, but have a special block with look triggers so if it doesn't point at a small target on the ceiling then fail)
Build a wall with no gaps (test by wall of glass behind wall, fire thin projectiles at glass)
Rocket jump (like ramp)
Slam climb (like ramp)
Grenade jump (like ramp)
__________________
Quote:
Originally Posted by Frozen
noooo every time someone quotes me I feel like my soul is being taken away a little 
|
Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
|

08-08-2008
|
 |
7/20 current concepts
Fort Warrior
|
|
Join Date: Aug 2006
Location: Up North =D
Posts: 1,694
|
|
There will be one in v2, with class dependent stuff, etc.
But if you want one for this release, make it. Quickly.
__________________
All's fair in love and sourceforts.
Quote:
Originally Posted by zerocool
Music? I think something is wrong with my soundcard.
Everytime I start that youtube video I hear a lot of loud noise and yelling.
|
Quote:
Originally Posted by Sauce
how the hell do you think that is sig-worthy? :S
|
|

08-08-2008
|
 |
Master Craftsman
|
|
Join Date: Aug 2007
Location: England
Posts: 816
|
|
We still don't know when 1.9.4. is being released so this could be added.
__________________
Quote:
I often wondered what kind of people listened to Coldplay. Then, one day, I caught a taxi into town. The conversation with the driver steered towards music, and he mentioned Coldplay were his favorite band. It was at that point I realised what kind of people listen to them. Boring people. Really, really, REALLY boring people.
|
|

08-08-2008
|
 |
Grandly Delusional
Veteran Fort God
|
|
Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
|
|
There already exists one for Haven, I built it back when it was a separate project.
__________________
God.
|

08-08-2008
|
 |
Entity Guru
Flag Capper
|
|
Join Date: Jul 2007
Posts: 2,437
|
|
Quote:
Originally Posted by Sayyan
There already exists one for Haven, I built it back when it was a separate project.
|
But if SF Haven isn't Haven Haven then it's useless, isn't it? It'll most likely have to be rebuilt from scratch depending on how development goes.
In the mean time, it would be useful to have one for 19x/194.
__________________
Quote:
Originally Posted by Frozen
noooo every time someone quotes me I feel like my soul is being taken away a little 
|
Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
|

08-08-2008
|
 |
Grandly Delusional
Veteran Fort God
|
|
Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
|
|
There's no time to put one together for 1.9.4 and integrate it properly with the game. Nor would we if we had time, to much extensive testing needed for it.
__________________
God.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
Search this Thread |
|
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT +1. The time now is 05:06 AM.
|
Tab |
|