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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #11  
Old 01-10-2006
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you can put ammo crates in spawn? ok ima happy camper now :wink:
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  #12  
Old 01-10-2006
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Join Date: Jan 2006
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Also, you should add a trigger_hurt to the spawns and filter it to the other team. I was playing this yesterday, and it was extremely easy to sit by spawn, and run in when someone opened the doors. Also, the team specific trim on the spawn doors sticks out too far and the players can get caught in them if they're trying to rush out. Perhaps add some player clipping so the players can't get up on the trim.

Other than those minor annoyances, a real bitchin' map you made there.
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  #13  
Old 01-10-2006
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Join Date: Jul 2005
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Yeah I know about those small bugs, thats what I ask the team to change for me... Because I hate all the hard work with my buggy hammer...
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  #14  
Old 01-11-2006
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Join Date: Jul 2005
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When do we get replies to now wheter the maps are in or not?
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  #15  
Old 01-11-2006
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Join Date: Jun 2005
Location: Illinois, USA
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:? Can you save me the trouble of vmexing your map and post the .vmf so I can look at it?

I'd ask entro to give it to me but he's not online atm, and I'm sure other mappers would like to look at the source too.
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  #16  
Old 01-11-2006
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With other mappers u mean the sourceforts mappers right? Anyway I pmed the link
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  #17  
Old 02-08-2006
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Join Date: Nov 2005
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Quote:
Originally Posted by craigcaski
if all of them get taken you pretty screwed.

lol.

PS:
lol, the left side of the pic has a slight glimpse of johnny's first airplane model.
(edit)
incase you can't read, it says

"i got these the first combat round. Boy were they ticked."
"lol, this was to make sure that they wouldn't steal that box.."
"then i took the last ammo box before the next combat round was over."

man they were alllll yellin at me, GIVE THE AMMO BACK BLABLALHLBALHAHLA
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  #18  
Old 02-08-2006
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:twisted: My map is unique
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  #19  
Old 02-08-2006
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Join Date: Apr 2005
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I've played two games where I've had 8 ammo crates in my spawn at the end of the first round...
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  #20  
Old 02-08-2006
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Join Date: Dec 2005
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This map has definatly turned into a favorite among the community. It would be awsome for it to be finalized and included so we dont have to remember v06b everytime we wanna load it .

The only bug I encounter is the issue with the oversized trim on the spawn doors that you get caught on. That issue definatly needs to be fixed first as if it is an official map, People will think our dev team is a bunch of amatures. :roll:
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