The geometry would seem to make for some interesting possibilities for defensive structures without a cookie-cutter approach. This seems like a map that would be slightly better with an opaque build wall (or better yet, a wall that's randomly opaque or translucent during Build). I like the recesses you cut into the main floor. they look deep enough to accommodate a grenade if you try to build a wall straight across them (and if you don't the wall will be too low to thwart a hop over). I think slightly uneven floors have generally been under-exploited in maps, but then again I haven't played in over a year.
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disturber
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