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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 11-10-2007
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Default For Submission: sf_basin

Features:
Flag at front of base, introducing interesting tactics
Three chokepoints, two catwalks and one tunnel
Pillars can be used for cover and/or bunkers (middle two have ammo crates inside)
NO gimmicks

Screenshots:





Download:
http://hosted.filefront.com/DrakenFarts/
(Devs should PM me if they want the vmf)

Enjoy fags!

Last edited by Draken; 11-13-2007 at 05:34 PM. Reason: New Screenshots
  #2  
Old 11-10-2007
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Meh, I got lazy D:
  #3  
Old 11-10-2007
kaidus
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I will be interested to hear the thoughts of players who've played proper games on this map. I looks fantastic, and I would be interested in using it in a release (after hearing non-bias and reliable feedback).
  #4  
Old 11-10-2007
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I like it.

I'd be fun try to build up bridges over the pillars to try and jump over to the enemy flag area. I see lots of possible tactic happening here that would be lots of fun under the new 2.0 gamestyle (without the build phases). I'd have to play it to give you better feedback. But I like what I see on the screens.

Be sure to port it to 2.0, when that comes.
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Last edited by NeoSniper; 11-10-2007 at 09:13 PM. Reason: Grammar and refining thoughts
  #5  
Old 11-10-2007
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I'm not sure this will be compatible with 2.0, considering the fact that vast changes will need to be made and I think 2.0 needs larger maps. I could recreate a larger version for 2.0, but who knows, I submitted this for 1.9.3.

@Kaidus: I practically screamed at you on MSN, Xfire and Steam Friends for a playtest, but you never answered. >:|

And also, ask TommieV, Bucky! and such. They were at the last playtest.
  #6  
Old 11-10-2007
kaidus
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2.0 map design is totally different. Pretty much none of the current SourceForts maps will be ported.

For 1.9.3, I was thinking.
  #7  
Old 11-10-2007
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playtest was good... needs some tweaking then its fine


// i c ammocrates in midfield... its fine :P
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  #8  
Old 11-11-2007
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Layout looks great! Dislike the grass texture and "skybox".
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  #9  
Old 11-11-2007
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Yeah, the skybox was rather irritating to try and get right, displacements are a pain in the ass in such a small space.
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  #10  
Old 11-11-2007
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OH MAN I JUST REMEMBERED, You was the guy that didn't know how to make the brush or something for the actual skybox. So relaying messages through sol made me laugh so much. He was getting pissed each time you spoke.
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