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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #11  
Old 12-08-2009
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very nice arena,

Had a play on this already
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  #12  
Old 12-08-2009
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f u arena and your last sprint jump on 88 ; ;
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Last edited by 013109; 12-08-2009 at 12:59 PM.
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  #13  
Old 12-08-2009
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f u arena and your last sprint jump on 88 ; ;
it is possible :P

just remember when you host this map it messes with team balance and class limits so you have to enable them on the next map.
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  #14  
Old 12-09-2009
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just remember when you host this map it messes with team balance and class limits so you have to enable them on the next map.
you should add a command to it that re-enables them at the end of the map time.
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  #15  
Old 12-09-2009
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you should add a command to it that re-enables them at the end of the map time.
it is possible to have it them renabled after a set amount of time and then change to a set map, however this would mean you could only have the map run one combat phase and for a set amount of time. if you lowered the time to below the threshold it wouldnt trigger.
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  #16  
Old 12-09-2009
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Can't you have a silly-short build/combat flip (i.e, like a second each) which contains the re-enabling? That way, you can have class limits and balance out for the first phase (which can be any length of time) and then it'll run onto the next phases and switch back?
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  #17  
Old 12-09-2009
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Can't you have a silly-short build/combat flip (i.e, like a second each) which contains the re-enabling? That way, you can have class limits and balance out for the first phase (which can be any length of time) and then it'll run onto the next phases and switch back?
there are only events on combatphase and onbuildphase there is no way to define which phases they are. i guess you could prob have something be enabled on the toggle to combat phase so when it disables the old logic and the new logic says on build phase "server commands" togglephase; togglephase; togglephase; togglephase; togglephase;
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  #18  
Old 12-09-2009
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gg arena
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