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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #21  
Old 03-09-2007
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o i did the yellow black liney thing whats the other tool to use?
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  #22  
Old 03-10-2007
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YAY! some for some reason my sdk did not show source forts do to some sort of glitch

anyways i re installed it and it works fine now,

need to make a new 3d skybox
need to make disposers AN THEN IM GOOD YO
well be relesed tomarrow or todai wooot
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  #23  
Old 03-10-2007
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ok yo its finished
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  #24  
Old 03-10-2007
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yay?
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  #25  
Old 03-10-2007
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Quote:
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yay?
hella yay
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  #26  
Old 03-10-2007
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Originally Posted by Mudkip View Post
No entities are allowed in the 3D skybox. For block spawn and spawn doors, look for the prefabs on these forums.
Prop_dynamic_override should work, but they won't be physics enabled.
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  #27  
Old 03-10-2007
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Goddamn this map is cool!
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[QUOTE=Yurg;70796]
I went into CS:S and opened up a pretty highly populated server, with about 17 people and played for 15 min's racking up an ok KDR. Then, I blurted out:

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  #28  
Old 03-10-2007
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It's a nice map. But you got build wall problems - the first pair of phases are fine, but then it starts appearing in combat, and disappearing in build!
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  #29  
Old 03-10-2007
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It's a nice map. But you got build wall problems - the first pair of phases are fine, but then it starts appearing in combat, and disappearing in build!
ooo yay a problem for me to fix the next build will include a new better name 3d skybox watermelons and mabey other crap

mapping is fun! lol
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  #30  
Old 01-06-2011
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lolollolololol Thread Necro Tiem.
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