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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #11  
Old 03-09-2007
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Originally Posted by Stubby View Post
ok, i need some help if i released the vmf could someone make spawn doors, block spawners and 3d skybox

hey i tryed to add watermelons to the 3d skybox why did it not work?
No entities are allowed in the 3D skybox. For block spawn and spawn doors, look for the prefabs on these forums.
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  #12  
Old 03-09-2007
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Lighting is done, spawn doors done, block spawners just need some testing

im getting a error saying my map coordinites are to big what does that mean?
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  #13  
Old 03-09-2007
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need help... if this one problem dident show up i would be fine

Host_EndGame: Map coordinate extents are too large

help yo
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  #14  
Old 03-09-2007
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See if this page can help you, Stubby. Here's an exerpt:

Quote:
Originally Posted by Interlopers Error Report
Description:
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.
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  #15  
Old 03-09-2007
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Well there's obviously some brush that's invalid or extending beyond the map boundaries, or you wouldn't be getting the error. Are you sure you experimented with cordoning off parts of your map to see where the problem brush lies? And this might be dumb, but are you making your map in the center of the grid?
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  #16  
Old 03-09-2007
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heh i was just at that site it did not help me at all
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  #17  
Old 03-09-2007
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sf_enigma
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  #18  
Old 03-09-2007
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you could call it sf_sothisismysecondmapnow
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  #19  
Old 03-09-2007
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ok its not a invalid brush i fixed the ones i had a while ago ill try cordon tool after school what does the tool icon look like in hammer?
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Last edited by Stubby; 03-09-2007 at 02:55 PM.
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  #20  
Old 03-09-2007
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It's the tools with the yellow and black stripy lines. Search interlopers.net for a tutorial on it.
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