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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #21  
Old 12-19-2006
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Things to do list
-Fix Ammo Boxed so that enemys can't use them (DONE)
-Sort the lighting of the map
-Make the spawn rooms/doors look more interesting (DOORS DONE)
-Make the water look better (REMOVED WATER)
-Make the block spawner spawn 3 of 2x3 and 1x5 blocks (when the buttons are pressed) (DONE)
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  #22  
Old 12-19-2006
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*sigh* yet another map that has the same looks as my concepts.... and dreams.....
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  #23  
Old 12-19-2006
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Quote:
Originally Posted by Mr.Faz View Post
-Make the water look better (REMOVED WATER)(DONE)
was just going to ask about the lag the water creates, doesnt seem to matter now.
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  #24  
Old 12-20-2006
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Well im yet to find a map to lag my pc cause im running QUAD SLI, 4gig ram, and 4800+ Dualcore

I took the water out for the kiddes that can't afford a nice pc to play my lovely map on :P
It was such a small streach of water I took it out and added a bit of grass in there instead,
to be honest the map is complete appart from adding loads of cube maps , then im gonna put it up for offical release.

Having played it may time on my server, from what I gather it plays really well mainly because of the face theres quite a few ways you can get in and actually make some flag caps.

Also having the ammo crates where they are forces the snipers to have to come out of thier sniper dens to get ammo.
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Last edited by Mr.Faz; 12-20-2006 at 12:42 PM.
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  #25  
Old 12-20-2006
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Quote:
Originally Posted by Mr.Faz View Post
Well im yet to find a map to lag my pc cause im running QUAD SLI, 4gig ram, and 4800+ Dualcore
You make me cry.........
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  #26  
Old 12-23-2006
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nuuu!!!

Please for the love of god.. dont change the lighting!!

We had like, 2-3 devs in the |aka| Server playing it, and they all loved the lighting.

The way things look in that map are unlike anything else.. so pleasee nuu
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  #27  
Old 12-24-2006
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I was only gonna add some very small lights around the walls under the arc of where the flag sits just to lighten the walls really.

appart from that its just qubemaps so the blocks and the weapons light up properly then its done.

the devs can take it and put it in for the next release if they want it.

I think the best thing is it plays well

Oh and one more thing I was gonna add was that if a team tries taking the ball back into spawn the'll drop it. (Thats a 5 min job i'll have the map complete for release before 2007 :P )
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  #28  
Old 12-24-2006
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I have yet to run this map but it looks sick. I edit my post when I play it.

EDIT: Ok I love this map. The divider reminds me of bob marley? lol. I love all the areas for Rocketeers and Snipers. I havent played this in action yet but I can tell it will be a good game. Keep up the good work. This is great.

Last edited by ChuGG Vodka; 12-24-2006 at 05:08 PM.
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  #29  
Old 12-31-2006
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Quote:
Originally Posted by Khuskan View Post
You used to play elite force, didn't you :-P

That map reminds me greatly of the classic spyglass CTF map
u mean star trek elite force? holy fuck i used to own at that game. i got it for $10 in the bargain bin
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  #30  
Old 02-23-2011
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UPDATED the LINK

gonna get up some screenies again and even a youtube vid of this level when i can get round to uploading it
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