SourceForts

SourceForts (http://www.sourceforts2.com/boards/)
-   Map, Model, & Texture Showcase (http://www.sourceforts2.com/boards/f16/)
-   -   sf_limbo (http://www.sourceforts2.com/boards/f16/sf_limbo-4341.html)

Mr.Faz 10-24-2006 03:06 AM

sf_limbo [With Screenshots] [beta released]
 
sf_limbo [COMPLETED]
This is my first map for Source Forts this map was really only made for me to test the forts entities, but while I was testing the map I forgot to password the server and players joined, they said that I should release it as it was better than some of the customs they've seen, so here it is.

I will also probably put the map up for an official map submission once its completed.

There is no download at the moment (at the time of writing this post) because I don't want people running it on thier servers untill I am happy its completed, but keep an eye on this thread and within the next week I should have the first beta available download, we sometimes run a playtest version on one of our community servers if your interested look there.

Changes
-Fix Ammo Boxed so that enemys can't use them (DONE)
-Sort the lighting of the map
-Make the spawn rooms/doors look more interesting (DOORS DONE)
-Make the water look better (REMOVED WATER)
-Make the block spawner spawn 3 of 2x3 and 1x5 blocks (when the buttons are pressed) (DONE)

DOWNLOAD [1.3Mb]

http://www.wowmystic.co.uk/images/limbo.jpg

Mr.Faz 10-24-2006 03:06 AM

http://www.themrmen.net/urldownload/...imbo0thumb.jpg http://www.themrmen.net/urldownload/...imbo1thumb.jpg http://www.themrmen.net/urldownload/...imbo2thumb.jpg http://www.themrmen.net/urldownload/...imbo3thumb.jpg

Mr.Faz 10-24-2006 03:08 AM

http://www.themrmen.net/urldownload/...imbo4thumb.jpg http://www.themrmen.net/urldownload/...imbo5thumb.jpg http://www.themrmen.net/urldownload/...imbo6thumb.jpg http://www.themrmen.net/urldownload/...imbo7thumb.jpg http://www.themrmen.net/urldownload/...imbo8thumb.jpg

Alingrad 10-24-2006 03:14 AM

looks awesome!

kas 10-24-2006 03:29 AM

Looks cool! My only complaint is that it would be much more convenient if you had the block deleters right at the back of the blockspawn area. This may not look as cool, but it makes it much easier to remove blocks.

Mr.Faz 10-24-2006 03:36 AM

The idea I had in keeping the block burner on the back wall, Is for when an engineer gets to the enemy flag he can throw the block into the burner making it harder for them to rebuild/repair around the flag/walls. (more of a feature for the more tactical players really)

It is also quite easy to throw the blocks there because its in the open and you can do it from the lower level if you got enough force behind you.

wizpig64 10-24-2006 05:24 AM

i love it! esp the beams of light hitting the flags.

mm, what texture are you using for the buildwalls?

Cold.Fusion 10-24-2006 07:29 AM

Now this is a map that makes sense :D
Very good work, I can't wait until it's done!

KGtheway2B 10-24-2006 07:53 AM

Looks quite nice, however I'd HIGHLY suggest just not putting water at all. I know it's a prettyness killer but it will do wonders for improving the speed of the map if you remove it. I've seen non-laggy maps with water, but that's usually when the water is very low quality and actually looks worse. Just my $.02, take it or leave it. Welcome to the forum and can't wait to see this in action.

Khuskan 10-24-2006 08:31 AM

You used to play elite force, didn't you :-P

That map reminds me greatly of the classic spyglass CTF map


All times are GMT +1. The time now is 12:07 AM.

Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0