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Video Building Tips

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›› Video Tip #1 Learn to build a "perfectly" aligned wall using only 2x3 plates.
›› Video Tip #2 See how to construct a minimalist crawl tunnel.
›› Video Tip #3 Learn how to build a full featured frontal wall with entrance and a doubled layered interlocking wall.

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Oh, but you didn't think that was all, did you?

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Sadly, one of the key things that gets left off media releases, like, all the time is what the game sounds like. You can't really capture sound with a screendump, and mod teams are generally reluctant to bring out in-game videos until days before the release.

We at SourceForts strive to be different as always, so to give a little taster, here is a little recording of some of our new sounds in-game.

On a related note, we're being a little more active than normal, so make sure to check out the developer diaries for some hot behind-the-scenes action!

This post [now has -Stieffers] pictures.

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Posted by Khuskan on Sun, Feb 25, 2007, 4:25PM :: Comment

v2.0.0 Media Release

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After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case you haven't heard, SourceForts v2.0.0 is going to be a total conversion, which features completely new character models, weapons, sounds, textures, game modes, and everything else you can think of.

The great thing is that the underlying gameplay which makes the current version so great is also going to be featured in v2.0.0. Fort building and capture the flag, that is! SourceForts v2.0.0 will feature a plethora of classes, all of which present new and engaging ways of breaking into enemy forts, combating opponents, and of course, capturing the flag.

There will be seven classes to choose from, the light, heavy, and medium gunners, the demolitions expert, the sniper, the sword-wielding melee class, and who could forget... the engineer. All these classes are being tweaked to perfection to allow for some awesome battles. Below you will find some screenshots of our latest testing session. Enjoy!









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Posted by Stieffers on Fri, Feb 9, 2007, 8:9PM :: Comment

Pc Zone Magazine Interview

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We were lucky enough to be interviewed by Pc Zone Magazine a while back, and the interview showed up in their most recent issue. Thanks to BlackJack for scanning the article and bringing it to our attention!

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Posted by Stieffers on Mon, Jan 29, 2007, 8:29PM :: Comment

Skin Chooser/Pack Ready!

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After many long hours and dodging requests for download updates I've decided to just unload a MEGA skin pack for SF. It includes all of my old skins as well as some community favorites. But the best part is that it includes what was previously unreleased content! I originally made the map themed skins for V2, but we've made some changes and these won't be used anymore. So they're yours now!


After installation navigate to the installed directory:
C:\Program Files\Steam\steamapps\SourceMods\sourceforts\SkinC hooser
and view readme.

Big Props to Glorfindel on this one, without him NONE of this would've happened.


Note: This chooser is fully modular and expandable. However only the default skins that come with the pack (except for the "tron" skin) are legal for League.


ENJOY!

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Posted by KGtheway2B on Fri, Jan 26, 2007, 6:26AM :: Comment

Mod of the year 06

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I'm just going to jump straight at it and stick in this stupidly oversized image mirrored straight of moddbs' servers they're gonna kill me.


Thats right folks, you're votes have placed us 16th top mod of 2006 (out of FOUR THOUSAND), and we have been awarded the Action Mod Genre award! Myself and the rest of the development team can't thank you guys enough, as once again it is the community that have proven to us that, hell, this work we're doing back here really is worth it.

Oh and apparently we win a prize, so expect us to be flaunting our TBD around the block!

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Posted by Khuskan on Thu, Jan 25, 2007, 7:25AM :: Comment

Vossey, Vossey, Vossey...

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Huge thanks to Vossey for the award given to SourceForts in their last magazine! For those lucky enough to speak French, click the image to download the article (page 22). For the rest of us, here's a rough translation (thanks google):

Quote:

SourceForts puts you into the time of the great castles: construction and destruction are on the menu, but this time in a futuristic environment! It is the mod of the year 2006 for the Vossey's staff for its originality and gameplay !

Each game is divided into two different phases. The construction phase where you will have to carry out the construction of defences with blocks of various shape from plates to cubes, and the combat phase where you leave to attack the enemies camp and bring back their flag to your base while preventing the same from happening to you.

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Posted by Khuskan on Sun, Jan 21, 2007, 7:21PM :: Comment

Community Endeavours

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The Unknown Files team have just launched a new version with a subsection especially dedicated to SourceForts! Go grab an account and get uploading your maps, movies and SF related whatnot.

Meanwhile, as FictiousWills 'Steps to producing an in-game model' comes to an end, there's a great chance to grab a look at some new media as well as giving us your thoughts on the work done.

We'll be having another one of those diarys soon, so watch this space!



also, Khuskan released a short new track. Not that anyone cares about that. Ho-hum.

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Posted by Khuskan on Fri, Jan 19, 2007, 6:19PM :: Comment

League Scripts Updated

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The league server configuration and EventScripts files have been updated. Server admins may download the files here. They have been updated to fix a bug which caused the default server configuration file to override the league configuration settings. Also, city has been removed from the list of acceptable league maps. Also, for any league participants who haven't done so, download the pre-match map from here. Place it in your Sourcemods/sourceforts/maps folder.

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Posted by Stieffers on Mon, Jan 15, 2007, 2:15AM :: Comment

PC Zone featurette

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SourceForts was lucky enough to be chosen for PCZones monthly Fight Club event! Although really no devs were there (not sure where they got that idea from) well done to everyone who did show up and really made the mod look something special. Click the picture for more.

On another note, the voting for ModDB's Mod of the Year event is over, and the results will be in later this month. If it's anything like last time, there will be a radio show where the top mods get some airtime to talk about their ventures. We made position 13 last time, and given the support from the community this time around, the hopes are high! More details will be posted soon!

One last thing, the coding position has been filled. Thanks to everyone who sent in e-mails (A suprising number - choosing who to take on was tricky!) and as a result 2.0 development is now steaming on. Watch this space.

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Posted by Khuskan on Sat, Jan 6, 2007, 12:6AM :: Comment

Merry Christmas

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Now don't say we ne'er get you anything.

It's better than those [The following word 'petrol' has been Americanized in coordinace with American sayings and phrases. -Editor] gas station flowers we got you last year.

Also, since it's the season of giving and all;




Click HERE to vote!

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Posted by Khuskan on Sat, Dec 23, 2006, 10:23PM :: Comment

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