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Video Building Tips

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›› Video Tip #1 Learn to build a "perfectly" aligned wall using only 2x3 plates.
›› Video Tip #2 See how to construct a minimalist crawl tunnel.
›› Video Tip #3 Learn how to build a full featured frontal wall with entrance and a doubled layered interlocking wall.

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Leak Explanation

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A lot of people seem to be confused by the leak and what actually happened. I've created a video to help alleviate this confusion. You should have a better understanding of the leak and what happened after watching this.

The Leak Movie - 30MB Quicktime
The Leak Movie - Youtube (Low quality, hard to read some text. Thanks Concerned Citizen for uploading it.)

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Posted by Stieffers on Sat, May 5, 2007, 1:5PM :: Comment

Version 1.9.3. Announcement

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Due to certain events and an understanding that has been reached between the SourceForts team and the community, development on v2.0.0 will be halted. Cry not however, in its place v1.9.3 will be paused. We had not planned on releasing a version after v1.9.2, but the game play dynamics have changed and some aspects of the game make for unfair and unfun game play experiences.

This new version will focus on game play balances. The main goal will be to make the game more challenging while still keeping it fun. At the moment many matches are prone to stalemating. The intention of SourceForts was to have an engaging capture the flag experience. This is not entirely possible at the moment because of unbalanced classes and impossible to break-into forts.

Rest assured these problems will be alleviated and we hope to give the community a game that everyone will enjoy. On a different note, FictiousWill, our talented modeler as well as KGtheway2B, our talented texture artist, have both decided to leave the team. They were two dedicated members of the team and will be missed.

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Posted by Stieffers on Tue, May 1, 2007, 9:1PM :: Comment

...so we called the plumber.

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Well, suffice to say a lot of you have been following the recent goings on. The leak was a call to arms for the developers, and it was a huge indication in unrest with our development methods, and we reacted aggressively instead of assertively trying to fight the leak instead of trying to address the actual issues.

Those responsible for the leak may have had extreme methods, but their point was fair. Shortly, a post will be made with their proposals and ideas for sf2.0, which will be taken into consideration and all forum members will be able to discuss the ideas. This does mean the accounts of those responsible will be unbanned on the forums and following that the IRC.

The wiki will be updated soon to outline what has happened over the last few weeks, but hopefully the wounds caused by this community issue will heal quickly and we'll get back down to making the game we should have been making all along.

Consider this an apology on behalf of the development team;

We're sorry in that we didn't listen as much as we should do, and we made a lot of important decisions without even letting you guys know.

Quote:

Posting on behalf of the original core group of leakers I'd like to inform the community myself in conjunction with Khuskans post. We are under the belief that the development team is moving in a much better direction with a more efficient development process and ethic. In the interests of ensuring newer versions of SourceForts end up as an enjoyable and balanced game, a lot more community and developer interaction will take place allowing future versions of SourceForts to continue the good reputation SourceForts currently maintains.
There will be some changes and interesting events to come, so keep on the forums!
Registration has been enabled again.

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Posted by Khuskan on Tue, May 1, 2007, 12:1AM :: Comment

3d Artist Needed

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Aspiring modelers, the SourceForts team is looking for you. We are in need of an additional modeler to help complete character, weapon, and prop models for our upcoming v2.0.0. Much preliminary concept work has already been completed so all we would require from you is the ability to transfer concept sketches to in-engine geometry. In order to be considered, you must provide us with examples of past work, preferably in the form of an online portfolio. A more in-depth outline of our requirements follows:
  • Intimate knowledge of the 3d suite of your choice. (Maya, 3ds Max, XSI, etc.)
  • Ability to rapidly prototype and revise concepts in 3d geometry.
  • An understanding of UVW coordinate space translation in order to unwrap models for material mapping.
  • An understanding of IK/FK and blended animation systems, bone weights and rigs for weapon and character animations.
  • Knowledge of Half-Life 2 in relation to your modeling package. (Complete source file to SMD to MDL compilation)

Applications will stand out if they include:
  • Previous experience with Half-Life 2 and its .smd(phy/ref/anim) and compilation to .mdl format.
  • Experience with Photoshop and texture painting.
  • Full character animation experience.

Please direct all applications and application materials to info@sourcefortsmod.com

Your applications will NOT be considered if they do not link to example work. If you have no example work but would still like to apply, you are welcome to try your hand at modeling one of our concept characters, for example our rocketeer concept.

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Posted by FictiousWill on Fri, Apr 27, 2007, 9:27AM :: Comment

Concept artist chosen!

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First I would like to very graciously thank every single individual that submitted their applications for our concept artist position. I personally had a lot of fun looking at all the fantastic work submitted. The numbers certainly dwindled as additional work was required of the applicants, but those that trudged through the deadlines really did some great work.

Without further adieu: Runteh is now our new concept artist! His fantastic rocketeer concept together with his other abilities just tilted the favor in his direction. Be sure to give your congratulations to him!


Click the picture to see a larger view along with the other final submissions!

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Posted by KGtheway2B on Mon, Apr 23, 2007, 10:23PM :: Comment

Emails Sent

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I ended the application deadline a 1/2 hour early, just because I was anxious to get the wheels turning. I forgot, in my rushing to give the email the subject line I earlier stated, instead it is: "Concept Artists!" I also forgot to mention that those who made it to the next stage must submit the required samples within one week of the prior deadline. Send the replies either to the general staff email, or reply to the email from kgwhipp.

Thanks to everyone who applied, we really appreciate the work put into your submissions, and congratulations to those that made it to the next step.

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Posted by KGtheway2B on Thu, Apr 12, 2007, 6:12PM :: Comment

Deadline Approaching

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We have received a great number of applicants and have just about filled our quota of talented applicants. So I'd like to announce the deadline for Concept Artist Applications. So if you were planning on still applying please do so before 8:00 PM GMT April 12'th. Around that time we will send the next request from the applicants that made the cut. I'll post in the forum once that email is sent. If you don't see an email from kgwhipp with the title "Concept artist, the next phase" you have unfortunately not made the cut. We sincerely thank all applicants and must say we've enjoyed reviewing all of your work.

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Posted by KGtheway2B on Wed, Apr 11, 2007, 2:11PM :: Comment

What happened to the design?

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To know more about why styles are disabled on this website visit the Annual CSS Naked Day website for more information.

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Posted by Stieffers on Thu, Apr 5, 2007, 11:5AM :: Comment

Concept Artists Needed!

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We are in need of Concept artists. The applicants are expected to review our requirements and be able to meet most if not all. Applicants will be assigned a task and a deadline, and are expected to keep the task in confidence.

What we are looking for in BOTH artists:
  • Comfortable around Photoshop
  • Capable of matching an established visual theme.
  • Capable of visualizing three dimensions in concept work and providing detailed isometric views to reflect that interpretation.
  • Dedicated individual who is able to contribute and conceptualize a very specific list of needs.

What we need in our Character Artist:
  • Able to draw reasonably proportionally correct humanoid characters.
  • Capable of producing original and fitting designs for class based characters.

What we need in our Weapons Artist:
  • Create concept for weapons that have a general "useable" appearance.
  • Be innovative and specific on designs regarding visuals associated with reloading, firing, idle, etc.

Keep in mind, if an individual is confident in their ability to provide artwork for Characters as well as Weapons then all the better. Any applications that neglect to provide example work will be overlooked. Although we aren't in the market, please inform us of any additional skills you may have.

Send Applications to info@adurostudios.com

Thanks!

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Posted by FictiousWill on Fri, Mar 30, 2007, 11:30PM :: Comment

Anouncing, Aduro Studios!

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Aduro Studios is a brand new, internet oriented game developement environment composed of the current SourceForts developement team. The goal is to provide a solid team from which quality games may appear. Our commitment to the joy of gaming, and overall love of modding will drive us all to pursue games of unmatched quality... we hope!

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Posted by Stieffers on Sat, Mar 24, 2007, 3:24AM :: Comment

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