SourceForts v1.9.2
Tab
SourceForts Version 1.9.2
Has now been released!


After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud.
Louti, our new lead programmer, has helped us tremendously since the temporary departure of our former lead coder Jlf. With this new version, Louti has brought us numerous fixes and some new functionality, as well as translation functionality for the game itself, allowing the team to make the game more accessible to players around the world. As well, Louti has prepared some new surprises that you can look forward to in release 1.9.3 and beyond.
As a team, we would like to thank everyone who's been following the mod. As many in the community know, the team has faced countless issues that have decreased productivity, even halting it temporarily. Without the support of our community, SourceForts would not exist as it does today.
Available now is the server package for SourceForts v.1.9.2. Visit the Downloads section for more mirrors.
Server Download (md5: 71ee17136443ff56d7104a2e1c1d946b)
Client Download (md5: f360e05df44f77f2fd255f7019859c95)
We will be hosting an our first official 32 player SourceFortsMod.com server, available the moment the client files are posted. Join us for the fun!
Please refer to the following changelog for exact version updates.
ADDED
- Events for scoring, touching flags, returning flags, many more.
- map_restart [time until restart]
-> map_restart [time] 1 - Resets map, but keeps scores.
- league_flipteams
- league_flipscores
- league_flip - Flips teams and scores.
- Added French language file.
- cl_help (default : 1). When different from 0, all help messages are shown (such as "You can't freeze this object here!").
- Added sf_freeze_delay which sets the time between unfreezing objects in build phase.
- Counter Strike Source's menu (amx)
- Maps (overload, conduit, metalurgy)
CHANGED
- Players now get 20 points for capturing the flag.
- Players now get 5 points for unfreezing an enemy plate.
- The flag no longer collides with players.
- Reduced shotgun damage.
- Increased sub machine gun damage.
- Increased pistol damage.
- Weapon bucket positions tweaked.
- Enabled console by default.
- Block models optimized.
- Block skins changed.
- All corpses are removed on a phase change.
- You must now wait 1sec. before freezing another object in Combat Phase.
- Flag holder icon.
- Physic kill icon.
- Default player class is once again the Scout.
- Reduced flag pickup delay. It's now a cvar, sf_flag_pickupdelay, default 1.3.
- Players now can't freeze the block being froze by some else.
- Players now can't unfreeze the same block.
FIXED
- Spawn bugs.
- Flag collision exploits.
- Class numbers now match with the corresponding keyboard number.
- Removed "null" class (happened when entering "playerclass 5" in console).
- Rocket trail bug.
- Fixed bug where the timer would display negatives value.
- Fixed bug where a block-freezing could be stop by the other team by running up to the block with the gravgun.
- Other small annoyances
Has now been released!




After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud.
Louti, our new lead programmer, has helped us tremendously since the temporary departure of our former lead coder Jlf. With this new version, Louti has brought us numerous fixes and some new functionality, as well as translation functionality for the game itself, allowing the team to make the game more accessible to players around the world. As well, Louti has prepared some new surprises that you can look forward to in release 1.9.3 and beyond.
As a team, we would like to thank everyone who's been following the mod. As many in the community know, the team has faced countless issues that have decreased productivity, even halting it temporarily. Without the support of our community, SourceForts would not exist as it does today.
Available now is the server package for SourceForts v.1.9.2. Visit the Downloads section for more mirrors.
Server Download (md5: 71ee17136443ff56d7104a2e1c1d946b)
Client Download (md5: f360e05df44f77f2fd255f7019859c95)
We will be hosting an our first official 32 player SourceFortsMod.com server, available the moment the client files are posted. Join us for the fun!
Please refer to the following changelog for exact version updates.
ADDED
- Events for scoring, touching flags, returning flags, many more.
- map_restart [time until restart]
-> map_restart [time] 1 - Resets map, but keeps scores.
- league_flipteams
- league_flipscores
- league_flip - Flips teams and scores.
- Added French language file.
- cl_help (default : 1). When different from 0, all help messages are shown (such as "You can't freeze this object here!").
- Added sf_freeze_delay which sets the time between unfreezing objects in build phase.
- Counter Strike Source's menu (amx)
- Maps (overload, conduit, metalurgy)
CHANGED
- Players now get 20 points for capturing the flag.
- Players now get 5 points for unfreezing an enemy plate.
- The flag no longer collides with players.
- Reduced shotgun damage.
- Increased sub machine gun damage.
- Increased pistol damage.
- Weapon bucket positions tweaked.
- Enabled console by default.
- Block models optimized.
- Block skins changed.
- All corpses are removed on a phase change.
- You must now wait 1sec. before freezing another object in Combat Phase.
- Flag holder icon.
- Physic kill icon.
- Default player class is once again the Scout.
- Reduced flag pickup delay. It's now a cvar, sf_flag_pickupdelay, default 1.3.
- Players now can't freeze the block being froze by some else.
- Players now can't unfreeze the same block.
FIXED
- Spawn bugs.
- Flag collision exploits.
- Class numbers now match with the corresponding keyboard number.
- Removed "null" class (happened when entering "playerclass 5" in console).
- Rocket trail bug.
- Fixed bug where the timer would display negatives value.
- Fixed bug where a block-freezing could be stop by the other team by running up to the block with the gravgun.
- Other small annoyances
Tab
Upcoming v1.9.2
Tab
Here is some much needed information about v1.9.2. Note that this has already been posted, but I wanted to make it more publicly accessible.
http://www.sourcefortsmod.com/boards/viewtopic.php?t=3559
http://www.sourcefortsmod.com/boards/viewtopic.php?t=3559
Tab
Downtime
Tab
Sorry about the downtime we experienced just a few moments ago. That was on purpose, but it was needed rapidly. Everything is fine, though. Some more scheduled down time is on the way!
Date: Monday July 31st 2006 (7/31/2006)
Start time (CDT): 4:00 am
End time (CDT): 6:00 am
Date: Monday July 31st 2006 (7/31/2006)
Start time (CDT): 4:00 am
End time (CDT): 6:00 am
Tab
League Enters Pre-Season Beta!
Tab
After hours of hard work and slaving over my keyboard and browsing through locally hosted web pages I can safely say that the league is finally in beta. I'm ganna' pull a Google and call it beta. Basically, it is finished, but who knows what could crop up. I've tested it sure, but guys like Monkey Pilot are sure to find something to screw up.
To read up on the league rules, click here. This is a required read for all participating players. And as always, if you find any bugs, report them to me at Stieffers@Gmail.com.
To read up on the league rules, click here. This is a required read for all participating players. And as always, if you find any bugs, report them to me at Stieffers@Gmail.com.
Tab
New Website!
Tab
The new website is finished, up and functioning. It is a fresh change from the old layout, and I hope you guys enjoy it. Included with it is a new news system developed by yours truly that will allow for the staff to make more frequent news posts. Also, it will allow us to give trusted community members access to make news posts about.. well.. community related stuff.
The league, as close as it is to being finished, just isn't there yet. One key feature is keeping it back from a true release. Don't fret though, it shouldn't take too long for me to finish it up. I hope you guys like the new design!
The league, as close as it is to being finished, just isn't there yet. One key feature is keeping it back from a true release. Don't fret though, it shouldn't take too long for me to finish it up. I hope you guys like the new design!