Forum Downtime
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The forums have been closed for the time being. The situation is being handled appropriately and should be settled by the end of the week. Thankfully, no data was lost, and as many of you assume, we weren't hacked. The fault lies in my unpredictable scripting.
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Official Wiki Guide
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The SourceForts wiki has been moved to our server. You can check it out at this location. Feel free to contribute, and I want to give a thanks to TommieV for setting up the original wiki. Enjoy!
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Gamers United Radio Show
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Several members of the SourceForts team are going to be live on Gamers United radio on Friday the 8th at 20:00 GMT
Listen In: Winamp: Click Here
Other Media Players: Click Here
If you want to have a chat while the show is on, forward questions to the developers, etc, join:
#esportstv on gamesurge
Listen In: Winamp: Click Here
Other Media Players: Click Here
If you want to have a chat while the show is on, forward questions to the developers, etc, join:
#esportstv on gamesurge
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Steam Podcast
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SourceForts was the subject of the first ever Steam Podcast episode, featuring FicWill.
Mirror links to the podcast:
128Kbps MP3 Direct Download
Ogg Vorbis Direct Download
64Kbps MP3 Direct Download

Mirror links to the podcast:
128Kbps MP3 Direct Download
Ogg Vorbis Direct Download
64Kbps MP3 Direct Download
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SourceForts Steam Info
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If you happened to check out Steam recently you will have noticed that we finally have an information page to accompany our recently released trailer.
Click for fullsize.
Check out the page via the Steam program or simply visit this page to see it yourself. For those new visitors you'll find the links to downloads at the Downloads page. Welcome and enjoy the game!

Click for fullsize.
Check out the page via the Steam program or simply visit this page to see it yourself. For those new visitors you'll find the links to downloads at the Downloads page. Welcome and enjoy the game!
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SourceForts hitting a small screen somewhere near you!
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Or probably not.
SourceForts was recently featured on Giga, a German TV channel which features an hour exclusive entirely on computer gaming. Intercut into the episode on the 10th or August was footage and comments of them playing none other than SourceForts!
I myself couldn't understand a word of it, and there were a couple of helpful people on IRC that day (Chanz and rapha) who gave a few small translations. I belive that somebody also recorded it, and if so, this post will soon be updated with a link to the recorded show - and hopefully a translation for those who have slightly less than adept German skills.
Onto a more serious note, this, as well as all the extra publicity we've been gaining over the amazing last week, has lead to a wealth of new players onto all our servers. We hit the 200 player mark the same night Giga aired the SourceForts footage, and it is getting very difficult to find a slot on popular servers, with reported queues of over 40 (not a typo) players!
I hope all the regulars can be patient with the newer players, Giga, being a German show, has consequentially brought in a heck load of German-only speaking players. Make sure to show them the ropes anyway you can, and if you speak German, then don't hesitate to give them a point into the right direction.
Wow, long news post. I have picked a suitable phrase to sum it all up, especially to all our new players from the continent:
Welkommen nacht SourceForts, spielen auf Deutschland!
SourceForts was recently featured on Giga, a German TV channel which features an hour exclusive entirely on computer gaming. Intercut into the episode on the 10th or August was footage and comments of them playing none other than SourceForts!
I myself couldn't understand a word of it, and there were a couple of helpful people on IRC that day (Chanz and rapha) who gave a few small translations. I belive that somebody also recorded it, and if so, this post will soon be updated with a link to the recorded show - and hopefully a translation for those who have slightly less than adept German skills.
Onto a more serious note, this, as well as all the extra publicity we've been gaining over the amazing last week, has lead to a wealth of new players onto all our servers. We hit the 200 player mark the same night Giga aired the SourceForts footage, and it is getting very difficult to find a slot on popular servers, with reported queues of over 40 (not a typo) players!
I hope all the regulars can be patient with the newer players, Giga, being a German show, has consequentially brought in a heck load of German-only speaking players. Make sure to show them the ropes anyway you can, and if you speak German, then don't hesitate to give them a point into the right direction.
Wow, long news post. I have picked a suitable phrase to sum it all up, especially to all our new players from the continent:
Welkommen nacht SourceForts, spielen auf Deutschland!
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SourceForts Trailer on Steam Media
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I'd like to give a big thank-you to Valve for letting the new SourceForts trailer be released on Steam Media.
To download simply click the "Browse Media" and you'll see it there on the bottom. Or click here. We are very excited here and appreciate the fact that we are the first third-party mod to be featured on steam media. Now quit reading this and enjoy our trailer in all of its full-screen glory!

To download simply click the "Browse Media" and you'll see it there on the bottom. Or click here. We are very excited here and appreciate the fact that we are the first third-party mod to be featured on steam media. Now quit reading this and enjoy our trailer in all of its full-screen glory!
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SourceForts v1.9.2
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Has now been released!
After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud.
Louti, our new lead programmer, has helped us tremendously since the temporary departure of our former lead coder Jlf. With this new version, Louti has brought us numerous fixes and some new functionality, as well as translation functionality for the game itself, allowing the team to make the game more accessible to players around the world. As well, Louti has prepared some new surprises that you can look forward to in release 1.9.3 and beyond.
As a team, we would like to thank everyone who's been following the mod. As many in the community know, the team has faced countless issues that have decreased productivity, even halting it temporarily. Without the support of our community, SourceForts would not exist as it does today.
Available now is the server package for SourceForts v.1.9.2. Visit the Downloads section for more mirrors.
Server Download (md5: 71ee17136443ff56d7104a2e1c1d946b)
Client Download (md5: f360e05df44f77f2fd255f7019859c95)
We will be hosting an our first official 32 player SourceFortsMod.com server, available the moment the client files are posted. Join us for the fun! Please refer to the following changelog for exact version updates.




After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud.
Louti, our new lead programmer, has helped us tremendously since the temporary departure of our former lead coder Jlf. With this new version, Louti has brought us numerous fixes and some new functionality, as well as translation functionality for the game itself, allowing the team to make the game more accessible to players around the world. As well, Louti has prepared some new surprises that you can look forward to in release 1.9.3 and beyond.
As a team, we would like to thank everyone who's been following the mod. As many in the community know, the team has faced countless issues that have decreased productivity, even halting it temporarily. Without the support of our community, SourceForts would not exist as it does today.
Available now is the server package for SourceForts v.1.9.2. Visit the Downloads section for more mirrors.
Server Download (md5: 71ee17136443ff56d7104a2e1c1d946b)
Client Download (md5: f360e05df44f77f2fd255f7019859c95)
We will be hosting an our first official 32 player SourceFortsMod.com server, available the moment the client files are posted. Join us for the fun! Please refer to the following changelog for exact version updates.
ADDED
- Events for scoring, touching flags, returning flags, many more.
- map_restart [time until restart]
-> map_restart [time] 1 - Resets map, but keeps scores.
- league_flipteams
- league_flipscores
- league_flip - Flips teams and scores.
- Added French language file.
- cl_help (default : 1). When different from 0, all help messages are shown (such as "You can't freeze this object here!").
- Added sf_freeze_delay which sets the time between unfreezing objects in build phase.
- Counter Strike Source's menu (amx)
- Maps (overload, conduit, metalurgy)
CHANGED
- Players now get 20 points for capturing the flag.
- Players now get 5 points for unfreezing an enemy plate.
- The flag no longer collides with players.
- Reduced shotgun damage.
- Increased sub machine gun damage.
- Increased pistol damage.
- Weapon bucket positions tweaked.
- Enabled console by default.
- Block models optimized.
- Block skins changed.
- All corpses are removed on a phase change.
- You must now wait 1sec. before freezing another object in Combat Phase.
- Flag holder icon.
- Physic kill icon.
- Default player class is once again the Scout.
- Reduced flag pickup delay. It's now a cvar, sf_flag_pickupdelay, default 1.3.
- Players now can't freeze the block being froze by some else.
- Players now can't unfreeze the same block.
FIXED
- Spawn bugs.
- Flag collision exploits.
- Class numbers now match with the corresponding keyboard number.
- Removed "null" class (happened when entering "playerclass 5" in console).
- Rocket trail bug.
- Fixed bug where the timer would display negatives value.
- Fixed bug where a block-freezing could be stop by the other team by running up to the block with the gravgun.
- Other small annoyances
- Events for scoring, touching flags, returning flags, many more.
- map_restart [time until restart]
-> map_restart [time] 1 - Resets map, but keeps scores.
- league_flipteams
- league_flipscores
- league_flip - Flips teams and scores.
- Added French language file.
- cl_help (default : 1). When different from 0, all help messages are shown (such as "You can't freeze this object here!").
- Added sf_freeze_delay which sets the time between unfreezing objects in build phase.
- Counter Strike Source's menu (amx)
- Maps (overload, conduit, metalurgy)
CHANGED
- Players now get 20 points for capturing the flag.
- Players now get 5 points for unfreezing an enemy plate.
- The flag no longer collides with players.
- Reduced shotgun damage.
- Increased sub machine gun damage.
- Increased pistol damage.
- Weapon bucket positions tweaked.
- Enabled console by default.
- Block models optimized.
- Block skins changed.
- All corpses are removed on a phase change.
- You must now wait 1sec. before freezing another object in Combat Phase.
- Flag holder icon.
- Physic kill icon.
- Default player class is once again the Scout.
- Reduced flag pickup delay. It's now a cvar, sf_flag_pickupdelay, default 1.3.
- Players now can't freeze the block being froze by some else.
- Players now can't unfreeze the same block.
FIXED
- Spawn bugs.
- Flag collision exploits.
- Class numbers now match with the corresponding keyboard number.
- Removed "null" class (happened when entering "playerclass 5" in console).
- Rocket trail bug.
- Fixed bug where the timer would display negatives value.
- Fixed bug where a block-freezing could be stop by the other team by running up to the block with the gravgun.
- Other small annoyances
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Upcoming v1.9.2
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Here is some much needed information about v1.9.2. Note that this has already been posted, but I wanted to make it more publicly accessible.
Look here for more information.
Look here for more information.
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Downtime
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Sorry about the downtime we experienced just a few moments ago. That was on purpose, but it was needed rapidly. Everything is fine, though. Some more scheduled down time is on the way!
Date: Monday July 31st 2006 (7/31/2006)
Start time (CDT): 4:00 am
End time (CDT): 6:00 am
Date: Monday July 31st 2006 (7/31/2006)
Start time (CDT): 4:00 am
End time (CDT): 6:00 am