v1.9.0 Beta - Friday 02/09/2005
Following a rather unfortunate last two months, the SourceForts Team is now back on track with v2.0.0 well on its way, and we hope to give you more news later this year regarding its progress. To keep the community busy, we have almost completed a full release of SourceForts v1.9.0, and we are very happy to inform you it will be available for download within the next couple of weeks, and sooner if everything goes to plan.

The v1.9.0 release has been going through extensive beta testing by the dedicated team, and on writing of this document, has been through 9 test builds, each one ironing out more of the tiny flaws and bugs and balancing gameplay issues, and will no doubt go through countless more beta tests before release. Although we are certain the mod will be ready very soon, we will not be setting a firm release date as residual bugs do occasionally pop up, and we want to be as extensive as possible in making the game as balanced and free from bugs as we can.

We would like you to join us in welcoming our two new Sourceforts staff members, FictiousWill and Khuskan. FictiousWill will be helping out in the art and texturing department, while Khuskan is working on the unique SourceForts musical sound track and weapon sounds.

As mentioned previously, version 1.9.0 is nearing final release. v1.9.0 no longer uses the outdated v1.4.2 money system, and instead adopts a 'specialities' style game play, with five different classes for you to choose. There is a scout class, with superior speed and the ability to fire while sprinting, a soldier class, whom acts as a tank for the team, a builder class who is capable of repairing and rebuilding damaged parts of the base, as well as building siege ramps into the enemy base and even stealing enemy pieces, a sniper class and a demolitions class with SLAMS and rockets.

All units top up their ammo from the same ammunition crates, so there is no longer the issue of having to purchase additional ammunition for your weapon. We have tried to make SourceForts a much more team-orientated game, and it is essential for all the classes to communicate and work together.

We also have the following maps ready for the next release. There are several more levels in development, but we have yet to be able to confirm their readiness in time for the v1.9.0 build. Those maps not completed will be released at a later date on the website.
  • sf_skywalk - By Stinger
  • sf_rooftop - By Dredge
  • sf_valley - By Stieffers
  • sf_magma - By Tylak
  • sf_fieldtrip - By Tylak
  • sf_reservoir - By H.A.S.E
We would like to thank the SF community for their patience with our progress, which admittedly, and would like to let you know that development for v2.0.0 is once again back in pace. Remember to keep active on the forums and IRC channel, which is where the latest news can be picked up, as well as new developer diaries to give you more of an insight into SourceForts development. We hope you enjoy the following compilation of screenshots that we have gathered during the v1.9.0 beta tests.

v2.0.0 progress - Tuesday 24/05/2005
SourceForts version 2.0.0 is coming along nicely, with several new maps in development and some major gameplay enhancements planned following the first phase of beta-testing.

We are now recruiting experienced weapon and character modellers to work on new art for v2. Applicants should e-mail James Freedman at jlf@seascape.uk.net with details of previous experience.

New layout - Tuesday 24/05/2005
Nefarious offered us a new layout, might as well use it ;)

Domain - Monday 11/04/2005
We've registered a domain for SourceForts: sourcefortsmod.com.

New Management, v1.4.2 released - Saturday 09/04/2005
Knifa has left the SourceForts team, and found a new project, and removed the old site and forums. SourceForts' new home is here at http://www.sourcefortsmod.com/.

We have released version 1.4.2, which fixes the on-load crash bug, and are currently working on Linux binaries.

In SourceForts, two teams build forts around their flags with the provided scenery, and then fight to protect it from would-be thieves.

You can move barricades into position around your base using the gravity gun, then either you or your teammates can lock them into place. During combat, repair and replace your barricades as your opponents try to sabotage your fort.

Earn money by getting frags or capturing the flag, and then spend it on weapons, ammunition or grenades for the round.




Mod Database Top 100 List of mirrors for SourceForts 1.4.2:
Download via bittorrent
mbnet.fi (Thanks Dredge)
halflifedesign.net (Thanks Dario)
kylegar.net (Thanks kylegar)
halflife2.filefront.com (Thanks Skyrid3r)

SourceForts 1.4.2 FGD (Needed for mapping)

If you run a server, download these fixed versions of columns, mineshaft and skywalk that fix the redness bug when someone suicides ;)

The official forums are here. Be sure to read the rules before posting.

SourceForts' irc channel is #sourceforts @ irc.seascape.uk.net.

OS Name Map Players
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Version 1.4.2 - released 09/04/2005
    - fixed VPhysicsObject assertion failure on game load
    - fixed logic_gametimer crash on game load
    - changed game name to "SourceForts"
    - changed mp_ctf_autoreturn to mp_ctf_returntime