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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Posts Made By:
FictiousWill
Forum:
News and Announcements
06-08-2008
Replies:
196
Some 1.9.4 Media.
Views:
8,835
Posted By
FictiousWill
Hah, because I hyped...
Hah, because I hyped (http://www.sourcefortsmod.com/boards/showthread.php?t=1489) my (http://www.sourcefortsmod.com/boards/showthread.php?t=1785) maps...
Forum:
News and Announcements
06-04-2008
Replies:
196
Some 1.9.4 Media.
Views:
8,835
Posted By
FictiousWill
Oh dear. What happened to fronts? It's been paved...
Oh dear. What happened to fronts? It's been paved over 80's style.
Also credits seem a little off. Stinger made skywalk, I made fronts. Did black really make the others, or are other authors we...
Forum:
News and Announcements
04-26-2008
Replies:
273
The thing about mods is...
Views:
14,061
Posted By
FictiousWill
I left sourceforts development for a number of...
I left sourceforts development for a number of reasons:
There was a vast disparity in team member's media content creation abilities. Most team members didn't even contribute any substantive...
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
There you have it folks. Enjoy whatever these...
There you have it folks. Enjoy whatever these guys make for you. Don't get your hopes up.
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
Yeah, no worries. Hold alt when dragging the...
Yeah, no worries. Hold alt when dragging the blend sliders in the layer properties dialog. That'll break them in half so you can blend over a range instead of a single value.
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
You're such a badass. Do you always laugh to...
You're such a badass. Do you always laugh to avoid apology?
edit: holy shit, you're only 16. I expect too much I suppose.
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
You can't even do it. Who's arrogant now?
You can't even do it. Who's arrogant now?
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
You don't get it. You can't destroy someone's...
You don't get it. You can't destroy someone's work and then turn around and say 'everything's fine, let's not fight. Just forget about when we screwed you over.' You know you ruined something that...
Forum:
News and Announcements
04-22-2008
Replies:
155
Man, why did we hire that plumber...
Views:
7,525
Posted By
FictiousWill
Yep, that's pretty much exactly how it went. It's...
Yep, that's pretty much exactly how it went. It's a little worrying that you somehow think what you did was ok. You state outright that you had just started work on a separate project, and were...
Forum:
SourceForts!
03-19-2008
Replies:
79
Old v2.0 [pre-Haven]
Views:
3,354
Posted By
FictiousWill
Yeah the sword was Stieffer's thing. I don't know...
Yeah the sword was Stieffer's thing. I don't know how much of it he had started. It was going to be his first model in-engine I think.
And dual guns were indeed awesome. I had forgotten those...
Forum:
News and Announcements
03-17-2008
Replies:
35
Another small update.
Views:
3,341
Posted By
FictiousWill
:rolleyes:
:rolleyes:
Forum:
Mapping, Modeling, & Coding Help
01-13-2008
Replies:
35
[WIP] Ammocrate
Views:
2,595
Posted By
FictiousWill
Nice model! I like how it doesn't have a correct...
Nice model! I like how it doesn't have a correct 'side' like the old concept one did. Feel free to take apart whatever media you need from the existing crate. Credit would be cool if you do.
...
Forum:
Mapping, Modeling, & Coding Help
01-13-2008
Replies:
13
What is torus for?
Views:
798
Posted By
FictiousWill
Weapon models, apparently. ...
Weapon models, apparently.
http://smg.photobucket.com/albums/v612/Khuskan/th_thirdrender.jpg (http://img.photobucket.com/albums/v612/Khuskan/thirdrender.jpg)
Forum:
News and Announcements
12-17-2007
Replies:
149
Fancy a smoke?
Views:
7,281
Posted By
FictiousWill
Yeah, but how is it protected? If the only...
Yeah, but how is it protected? If the only protection is not telling how it's done, then the protection won't last more than about 30 mins. We don't want tallgrass-esque lulz on every single map.
...
Forum:
News and Announcements
12-17-2007
Replies:
149
Fancy a smoke?
Views:
7,281
Posted By
FictiousWill
Is the smoke material protected against...
Is the smoke material protected against replacement?
Forum:
Map, Model, & Texture Showcase
12-16-2007
Replies:
15
1.9.3 Hud
Views:
1,532
Posted By
FictiousWill
Why was the "1.9.3" added on the texture and not...
Why was the "1.9.3" added on the texture and not in the menu .res file? I kept the background texture clean so any text on it would be resolution independent. I thought it was odd that it had a...
Forum:
SourceForts!
12-14-2007
Replies:
48
Something's wrong with the fog
Views:
2,729
Posted By
FictiousWill
Yeah my drivers are up-to-date. Looks like a...
Yeah my drivers are up-to-date. Looks like a source engine bug then, so no great expectation for a fix soon.
It'd be nice though if subsequent versions of this mod read the client's graphics...
Forum:
SourceForts!
12-14-2007
Replies:
48
Something's wrong with the fog
Views:
2,729
Posted By
FictiousWill
8600m GT256 Yeah, on a laptop. Some...
8600m GT256
Yeah, on a laptop. Some eccentricity with source on mobile gfx drivers then? Very odd.
Forum:
SourceForts!
12-14-2007
Replies:
48
Something's wrong with the fog
Views:
2,729
Posted By
FictiousWill
Something's wrong with the fog
It's apparent in most maps that use fog, the near and far thresholds are closer to the camera, causing model props and map geometry to fade into the fog color far too soon. On skywalk it's...
Forum:
SourceForts!
12-10-2007
Replies:
23
2.0 Shotgun & Sniper
Views:
1,756
Posted By
FictiousWill
182 megs for two weapon models and corresponding...
182 megs for two weapon models and corresponding materials? You're doing something very wrong. Why didn't you contact me, I could have a) given you permission to redistribute and credit media I made,...
Forum:
SourceForts!
12-08-2007
Replies:
26
SF's
Views:
1,923
Posted By
FictiousWill
How did it not work? It was working fine when I...
How did it not work? It was working fine when I left.
Forum:
SourceForts!
12-07-2007
Replies:
86
2.0 Gravtool Download
Views:
6,239
Posted By
FictiousWill
Oh, a normal map on the cable? That's a good...
Oh, a normal map on the cable? That's a good idea, the old multimaterial didn't have one for obvious reasons, so adding one back would probably look rather nice. You can also probably remove one of...
Forum:
SourceForts!
12-06-2007
Replies:
86
2.0 Gravtool Download
Views:
6,239
Posted By
FictiousWill
The energy effects were coded into 2.0, they...
The energy effects were coded into 2.0, they weren't part of the model.
Forum:
SourceForts!
12-05-2007
Replies:
86
2.0 Gravtool Download
Views:
6,239
Posted By
FictiousWill
2.0 Gravtool Download
Here's the old gravtool from 2.0; some of the energy effects don't work and it's not perfect, but whatevs, it makes for a nice departure from the tired old hl2 gravgun. Enjoy!
...
Forum:
News and Announcements
12-02-2007
Replies:
99
Done.
Views:
7,226
Posted By
FictiousWill
Congratulations on the release, and well done to...
Congratulations on the release, and well done to all involved! I hope there are no hard feelings for whatever reasons, and that everyone enjoys playing what we all know to be the best multiplayer...
Showing results 1 to 25 of 500
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