HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
|

12-16-2007
|
 |
ADMINISTRATOR!
Veteran Fort God
|
|
Join Date: Aug 2005
Posts: 4,468
|
|
Fancy a smoke?
1.9.4, the next (and again, hopefully final) version of the 1.9.x series is coming along very well, and even though we're pressed to fix as many bugs as possible, we're not shying out of trying a few new innovations!
We're trialing outfitting the scout class with a smoke grenade to help safe passage across nomans land and escaping flag defences a little more interesting - It's had some interesting gameplay results thus far just in our three/four-a-side beta matches, and should really shine in larger pubs!
Last edited by Khuskan; 12-16-2007 at 08:51 PM.
|

12-16-2007
|
 |
i don't appreciate this
Fort Warrior
|
|
Join Date: Sep 2006
Location: MICHIGAN NIGGA
Posts: 1,270
|
|
looks interesting. does that smoke decrease fps?
|

12-16-2007
|
 |
ADMINISTRATOR!
Veteran Fort God
|
|
Join Date: Aug 2005
Posts: 4,468
|
|
Quote:
Originally Posted by Russ
looks interesting. does that smoke decrease fps?
|
In theory, each smoke grenades GPU usage is roughly equal to 10 bullet hole decals. Nobody in beta has had any noticable FPS drop caused by smoke grenades at the moment.
|

12-16-2007
|
 |
♥electrohouse
Veteran Fort God
|
|
Join Date: Jan 2007
Location: New York
Posts: 6,540
|
|
Khuskan launched about 30 smoke grenades, the smoke was super thick, and I didn't notice any decrease in FPS. At all.
__________________

proof sol said it
|

12-16-2007
|
 |
I'M ON A BOAT.
Fort Warrior
|
|
Join Date: Oct 2006
Location: San Luis Obispo, CA
Posts: 1,158
|
|
KHUSKAN UR PIC BROKE THE HOMEPAGE AGIN.
But seriously, looks cool. Anything that helps make the scout more useful works for me.
__________________
|

12-16-2007
|
 |
ADMINISTRATOR!
Veteran Fort God
|
|
Join Date: Aug 2005
Posts: 4,468
|
|
Quote:
Originally Posted by MagicBobert
KHUSKAN UR PIC BROKE THE HOMEPAGE AGIN.
But seriously, looks cool. Anything that helps make the scout more useful works for me.
|
Just noticed and fixed that :P
|

12-17-2007
|
Black is a fag
Fort Warrior
|
|
Join Date: Apr 2005
Location: Scotland
Posts: 1,214
|
|
Quote:
Originally Posted by MagicBobert
KHUSKAN UR PIC BROKE THE HOMEPAGE AGIN.
But seriously, looks cool. Anything that helps make the scout more like one of ficwill's gimmicks.
|
amirite?
__________________
Quote:
Originally Posted by Nocashvalue
we are banstick-wielding, fun-hating thread-locking nazis.
|
Last edited by Warrior2k; 12-17-2007 at 03:33 AM.
|

12-17-2007
|
Fort Warrior
|
|
Join Date: Jun 2007
Location: Americaland
Posts: 1,306
|
|
First off, I think black is right, the more shit yall decide to add, the more chance there is that something gets messed up. Now I'm all for new stuff, but we're (still) talking about the one that's supposed to carry is to 2.0, the last thing any of us want, both players and devs alike, is for more 19x releases.
I also think this is a step in the wrong direction, as far as balancing goes. As far as I have seen, the scout still isn't as good at capping as a rocketeer, and no amount of smoke is going to change that. I'd say give him something useful to climb walls with, like a laser-less slam or something. Right now, smoke grenades included, there still isn't much use for a scout even in a pub match, let alone in a scrim where slots are limited.
Also:
"Is the smoke material protected against replacement?"^^
I can't imagine the issues that would cause; get your team to spam the enemy base with them, while the capper goes in without issue.
|

12-17-2007
|
|
Quote:
Originally Posted by Oddjob
First off, I think black is right, the more shit yall decide to add, the more chance there is that something gets messed up. Now I'm all for new stuff, but we're (still) talking about the one that's supposed to carry is to 2.0, the last thing any of us want, both players and devs alike, is for more 19x releases.
I also think this is a step in the wrong direction, as far as balancing goes. As far as I have seen, the scout still isn't as good at capping as a rocketeer, and no amount of smoke is going to change that. I'd say give him something useful to climb walls with, like a laser-less slam or something. Right now, smoke grenades included, there still isn't much use for a scout even in a pub match, let alone in a scrim where slots are limited.
Also:
"Is the smoke material protected against replacement?"^^
I can't imagine the issues that would cause; get your team to spam the enemy base with them, while the capper goes in without issue.
|
They can always take it out. Its not like they aren't going to test it first.
|

12-17-2007
|
Fort Warrior
|
|
Join Date: Jun 2007
Location: Americaland
Posts: 1,306
|
|
Quote:
Originally Posted by FuzionMonkey
Its not like they aren't going to test it first.
|
You would think, but then again...
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
Search this Thread |
|
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT +1. The time now is 04:57 AM.
|
Tab |
|