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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 06-16-2008
DrChino's Avatar
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Smile DrChino's back!

Thats right kids! I'm back! ...well my server is anyway.

Some of the more seasoned SF'ers might remember my controvertial 'no noobs' server a while back.. Unfortunatly I had to take the server down when I moved house as we couldn't get the internet straight away, and then I left it down as my rubbish router wouldn't allow me to play SF. Oh and then my pc died!

But now I'm back with a bigger and better pc!!!

Seeing as SF is not quite as popular as it used to be I have dropped the no noobs part so not to exclude people, but other than, expect all the usual fun and games!


Much like Xenon (but nowhere near as professionally done!!) I will be having different admin levels so people can police the servers while I'm not about.

I'm still in the process of setting everything up, but generally everything is functional so please feel free to join the server on ip 85.234.148.26:27135 or check out the website at drchino.inx-gaming.co.uk.

You can apply for admin on the forums drchino.inx-gaming.co.uk/forum


If you have any ideas or suggestions for anything please feel free to leave a message on the forum in the 'suggestions' section.

Thanks
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  #2  
Old 06-16-2008
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The problem with uberforts is that SF is a perfect example of organised chaos.

In the same way that if you give a million monkeys typewriters they'll eventually happen across the complete works of shake spear, if you give idiots hundreds of blocks, their combined efforts normally end up in some sort of impenetrable super-fortress.

As a developer, I don't like uberfort servers.

'But wait!' I hear you say, 'Since SourceForts rotates around building, surely uberfort servers are the closest you can get to everyone having a chance to be creative!'.

I then proceed to slap you in the face with my huge penis which is equal to, if not larger than, my humongous ego. Giving every player all the blocks they need to do exactly what they want is isolating players from each other.

'Competition' over building materials is a good thing, as it forces players to justify the use of blocks instead of making 3 plate thick walls in places unlikely to see a single grenade.

Servers seem to be bowing down to the demands of new players of huge building times and high block counts, because people aren't learning how to play the game any more. There's very little communication going on in SF in the way it should be. The 'fix' for uberforts is simply for servers to lower their blocklimits to something more reasonable.

The league standard of 30something blocks is too low for most servers - 50 to 80 is more ideal for larger servers, but a team should rarely need more than that. If, as an administrator, you find your players running out of blocks while building, that's a good thing as it means they're going to actually have to think about how to build as opposed to erecting uberwalls.

I think part of the mistake of everyone involved was to encourage the artistic uberforts as seen in the forum galleries. Those forts were not designed to be functional, but they've become the image of what SF is to new players, and players are therefore expecting to be able to use them in combat.

TL: DR?

Uberforts, high block limits and the build phase is killing the mod.

Experienced players need to get back into the mod on non-uberfort servers and show people how it's done.
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  #3  
Old 06-16-2008
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Quote:
Originally Posted by Khuskan View Post
The problem with uberforts is that SF is a perfect example of organised chaos.

In the same way that if you give a million monkeys typewriters they'll eventually happen across the complete works of shake spear, if you give idiots hundreds of blocks, their combined efforts normally end up in some sort of impenetrable super-fortress.

As a developer, I don't like uberfort servers.

'But wait!' I hear you say, 'Since SourceForts rotates around building, surely uberfort servers are the closest you can get to everyone having a chance to be creative!'.

I then proceed to slap you in the face with my huge penis which is equal to, if not larger than, my humongous ego. Giving every player all the blocks they need to do exactly what they want is isolating players from each other.

'Competition' over building materials is a good thing, as it forces players to justify the use of blocks instead of making 3 plate thick walls in places unlikely to see a single grenade.

Servers seem to be bowing down to the demands of new players of huge building times and high block counts, because people aren't learning how to play the game any more. There's very little communication going on in SF in the way it should be. The 'fix' for uberforts is simply for servers to lower their blocklimits to something more reasonable.

The league standard of 30something blocks is too low for most servers - 50 to 80 is more ideal for larger servers, but a team should rarely need more than that. If, as an administrator, you find your players running out of blocks while building, that's a good thing as it means they're going to actually have to think about how to build as opposed to erecting uberwalls.

I think part of the mistake of everyone involved was to encourage the artistic uberforts as seen in the forum galleries. Those forts were not designed to be functional, but they've become the image of what SF is to new players, and players are therefore expecting to be able to use them in combat.

TL: DR?

Uberforts, high block limits and the build phase is killing the mod.

Experienced players need to get back into the mod on non-uberfort servers and show people how it's done.
Sticky to be honest.
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  #4  
Old 06-16-2008
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Quote:
Originally Posted by Khuskan View Post
The problem with uberforts is that SF is a perfect example of organised chaos.

In the same way that if you give a million monkeys typewriters they'll eventually happen across the complete works of shake spear, if you give idiots hundreds of blocks, their combined efforts normally end up in some sort of impenetrable super-fortress.

As a developer, I don't like uberfort servers.

'But wait!' I hear you say, 'Since SourceForts rotates around building, surely uberfort servers are the closest you can get to everyone having a chance to be creative!'.

I then proceed to slap you in the face with my huge penis which is equal to, if not larger than, my humongous ego. Giving every player all the blocks they need to do exactly what they want is isolating players from each other.

'Competition' over building materials is a good thing, as it forces players to justify the use of blocks instead of making 3 plate thick walls in places unlikely to see a single grenade.

Servers seem to be bowing down to the demands of new players of huge building times and high block counts, because people aren't learning how to play the game any more. There's very little communication going on in SF in the way it should be. The 'fix' for uberforts is simply for servers to lower their blocklimits to something more reasonable.

The league standard of 30something blocks is too low for most servers - 50 to 80 is more ideal for larger servers, but a team should rarely need more than that. If, as an administrator, you find your players running out of blocks while building, that's a good thing as it means they're going to actually have to think about how to build as opposed to erecting uberwalls.

I think part of the mistake of everyone involved was to encourage the artistic uberforts as seen in the forum galleries. Those forts were not designed to be functional, but they've become the image of what SF is to new players, and players are therefore expecting to be able to use them in combat.

TL: DR?

Uberforts, high block limits and the build phase is killing the mod.

Experienced players need to get back into the mod on non-uberfort servers and show people how it's done.
Finally, someone actually takes the time to write how we all feel. I <3 you and your massive penis, Khuskan.
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  #5  
Old 06-16-2008
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Quote:
Originally Posted by Khuskan View Post

...

Uberforts, high block limits and the build phase is killing the mod.
People like uberforts now because on most maps the defence has been perfected and it's a bit boring making the same wall on the same map over and over again, at least with uberforts people build something different and interesting.

Oh and lack of updates is killing the mod to be honest.
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Last edited by porc-épic; 06-16-2008 at 04:05 PM.
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  #6  
Old 06-16-2008
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Blame VALVe.
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  #7  
Old 06-16-2008
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Originally Posted by Sigmund Fraud View Post
Blame VALVe.
blame Canada (sorry any Canadians, no offence)
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  #8  
Old 06-16-2008
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lol saw this posted in another thread (or 2!) but v.good point. I definitly agree! People need to learn to work together and share the blocks. It seems that it's only in the last 60 seconds of the build time when everyone runs out of blocks that this happens! It should be throughout the build time!


Generally on my server I'm leaning more towards a more normal block limit (no more than 80/90) but I'll have it as an uberfort server now and then depending on my mood. After reading in your post I will definitly lean towards the lower limit... well said!
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  #9  
Old 06-16-2008
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Way to go khuskan!
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