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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 06-27-2007
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Default cl_restrict_server_commands taken off

2 weeks old news but still important i guess:


Quote:
Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include:

Pure Servers:
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine:

* In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
* Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
* Fixed a server performance problem with queued packets
* Increased the maximum rate to 1 megabyte
* Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
* Cheat protected many cvars and commands
* Removed cl_restrict_server_commands to prevent clients from being redirected
* Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
* Fixed a client crash during authentication
* Fixed a crash when mashing the ~ key on disconnect
* Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
* Fixed the free roaming camera in SourceTV demos
* Fixed cl_language archiving itself and not updating correctly when the language changed
* Fixed a voice recording bug that could cause voice dropouts
* Fixed a rare crash when spectating in Counter-Strike: Source

Valve also asks that everyone set sv_master_legacy_mode 0 again and report any problems.

sv_pure 1 - Public servers with restrictions

Use this when you run a public server and want people to use steam original content but also some specific sounds or models which you can put in the pure_server_whitelist.txt file to allow specific custom content on your server! Also, By default, the server will kick clients that are using content that is different from the content the server wants to enforce. If a server only wants to give clients a warning or see which clients are using "impure" content, it can set sv_pure_kick_clients to 0.

An example whitelist file can be downloaded at GameConnect over here to allow custom sounds and decals for ingame adverts for your server and clients when using sv_pure 1.

sv_pure 2 - Clan match servers!

We recommend server admins to use sv_pure 2 (which will force clients to use steam content) unless you want people to be able to use all kinds of custom stuff like skins then use sv_pure 0 in server.cfg.

sv_pure 1 will basically do the same as 2 except that you are able to create a whitelist file with allowed custom models etc. More info about all this can be found at Valve

Also please make sure you do not use any CVAR blockers on your servers as they are not needed anymore.
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  #2  
Old 06-28-2007
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Not really important... since its 2 weeks old =/


It doesent effect sourceforts though, with the exception of the fact that no one can block commands anymore
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  #3  
Old 06-28-2007
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Quote:
Originally Posted by welder View Post
Not really important... since its 2 weeks old =/


It doesent effect sourceforts though, with the exception of the fact that no one can block commands anymore
lol
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  #4  
Old 06-28-2007
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Valve, in usual fashion, decided to release an update to fix a problem (admin "slowhacking") and failed miserably. Instead, they did the opposite of what they intended and made it impossible for people like Welder here to cause shit.
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  #5  
Old 06-28-2007
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i heard that they removed it just because they basically made it permanently "ON", and that they only removed the choice to turn it of/off... or did i hear incorrectly?
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  #6  
Old 06-28-2007
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Quote:
Originally Posted by Polygon View Post
i heard that they removed it just because they basically made it permanently "ON", and that they only removed the choice to turn it of/off... or did i hear incorrectly?
The attempted to lock it on to prevent admins from causing shit. Welder says they locked it off in sourceforts due to some screweyness with the code.
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  #7  
Old 06-28-2007
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Dunno, I liked cexec'ing people tbh. There are plugins that turn it on.
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  #8  
Old 06-28-2007
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ma_cexec "#all " "unbindall"
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  #9  
Old 06-28-2007
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Quote:
Originally Posted by Mintycreature View Post
ma_cexec "#all " "unbindall"
read only config file ftw.
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  #10  
Old 06-28-2007
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Quote:
Originally Posted by Mintycreature View Post
ma_cexec "#all " "unbindall"
FAIL

ma_cexec #all unbind_all

or use unbind #all if you are nitty
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