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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-13-2008
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Default "/base" command ?

Hello,

Is there any way to add the "/base" command to my dedicated server running on Windows Server 2003 ?

Even if some old timers might not like it, I think it's very useful to use it when building or when you're stuck.

Thanks for the help!
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  #2  
Old 09-13-2008
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I'm sry, but all that /this or that stuff reminds me of WoW emotes. Need some /dance and /laugh, that would just auto say stuff like

"Xenon laughs hysterically at the situation"
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Old 09-13-2008
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Quote:
Originally Posted by GrimLuv View Post
I'm sry, but all that /this or that stuff reminds me of WoW emotes. Need some /dance and /laugh, that would just auto say stuff like
A serious question: Do you think guys think that future versions of SourceForts should try to account for social interaction? SF seems to be a uniquely social game, with people talking in text and on mics much more frequently than in other games, but that might just be due to boredom during the Build Phase.

Would "emotes" and other features geared towards non-violent interaction towards players make the game more enjoyable?
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  #4  
Old 09-13-2008
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Originally Posted by entRo View Post
A serious question: Do you think guys think that future versions of SourceForts should try to account for social interaction? SF seems to be a uniquely social game, with people talking in text and on mics much more frequently than in other games, but that might just be due to boredom during the Build Phase.

Would "emotes" and other features geared towards non-violent interaction towards players make the game more enjoyable?
How about a few animations added to player models which could be activated by / commands in the convo? some simple things like /salute, /wave, /flipoff or some slightly bigger ones like /signal (the one from team America)
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Originally Posted by zerocool View Post
Music? I think something is wrong with my soundcard.
Everytime I start that youtube video I hear a lot of loud noise and yelling.
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how the hell do you think that is sig-worthy? :S
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  #5  
Old 09-13-2008
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Quote:
Originally Posted by entRo View Post
A serious question: Do you think guys think that future versions of SourceForts should try to account for social interaction? SF seems to be a uniquely social game, with people talking in text and on mics much more frequently than in other games, but that might just be due to boredom during the Build Phase.

Would "emotes" and other features geared towards non-violent interaction towards players make the game more enjoyable?
I'm pretty sure people talk so much in sourceforts just because of the long build phase. You really don't see much chatter during the combat phase unless you're screwing around.
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Old 09-14-2008
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Originally Posted by entRo View Post
SF seems to be a uniquely social game, with people talking in text and on mics much more frequently than in other games
SourceForts was one of the first mp games I ever played and when I went to play others like tf2 and Counter-Strike I was really surprised by how little people talk, I just talked loads anyway but i got lonely =(
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  #7  
Old 09-13-2008
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Originally Posted by xenon View Post
The old one was broken by 1.9.4, I'm planning on rewriting it at some point.
Ok thanks, keep me updated.
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  #8  
Old 09-13-2008
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/wuff please.
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  #9  
Old 09-13-2008
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/awesome. No matter who says it is always comes up with "Draken is awesome." in massive letters.
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  #10  
Old 09-13-2008
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tl;dr & just bind a key to kill

bind t "kill

way better
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