Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 10-07-2007
kaidus
Guest
 
Posts: n/a
Default The Big Announcement!

Quote:
Originally Posted by Khuskan
Official development on SourceForts version 2.0.0 has resumed, and is being built from the ground up as a total conversion. As a result, a new development team has also moved in today, lead by Kaidus, to get work underway as soon as possible. Changes to the development team include:
  • The hiring of the first 'SourceForts Design Team', some of whom will be undertaking positions involved in media production as well as pure design.
  • Khuskan, public relations manager.
  • HisChild, coder.
  • Kaidus, project lead.
Whilst version 2.0.0, currently in a testable pre-alpha state, will feature an entirely original set of media in all aspects of the game, the most important changes are those concerning gameplay. It has become a fact that the gameplay of SourceForts 1.9.2 and it's predecessors is inherently flawed, and therefore the following is a list of key gamplay changes set to be featured in the upcoming version.
  • The build phase has been completely removed. Building and combat will now take place in tandem.
  • A push-style game play mixed with capture the flag.
  • Extensively re-evaluated classes with more defined functions.
  • Players spawn blocks into their ‘hands’ and can remove their own blocks quickly as opposed to using map-design limiting block creators (spawners) and disposal units.
All proposed changes are subject to reviewal, though it remains highly likely that those mentioned within this announcement and it's contents will remain intact. If you feel you require more information regarding the changes, a cut-down version of the official design document is available for public viewing here:
Click Here

Furthermore, it should be noted that SourceForts 2.0.0 will be released in incremental stages. Primarily, a public beta is to be put fourth containing all game play changes, and place holding media where it is required. Following this will be the final version that will feature entirely custom models, textures, sounds, all tailored to an original visual style that is currently in the works. This will all proceed the release of version 1.9.3, an update to 1.9.2 featuring bug fixes and minor balance resolutions.


Finally, we will also be shortly opening the doors for recruiting. A further announcement with application details and example application forms will be posted shortly. We will be specifically looking for:
  • Character modelers
  • Extra programmers
  • Conceptual artists
  • Materials production
If you fit any of those descriptions, and you want to lend a hand to the new SourceForts 2.0.0, then get your resumes ready!
Khuskan, would have liked to have posted this himself, however due to circumstances beyond his
control was unable to.

Last edited by kaidus; 03-03-2008 at 09:06 PM.
Reply With Quote
  #2  
Old 10-07-2007
FuzionMonkey
Guest
 
Posts: n/a
Default

Nice. GO GO HAVEN!!!!
Reply With Quote
  #3  
Old 10-07-2007
Polygon's Avatar
Multi-Sided
Experienced Builder
 
Join Date: Mar 2007
Location: Tucson, Arizona, USA
Posts: 434
Send a message via AIM to Polygon
Default

oh snap!
__________________


Reply With Quote
  #4  
Old 10-07-2007
013109's Avatar
100% dude
Veteran Fort God
 
Join Date: Jun 2006
Posts: 4,519
Default

Neato! Great news! <3333
Reply With Quote
  #5  
Old 10-07-2007
entRo's Avatar
LEVEL UP
Flag Capper
 
Join Date: Mar 2005
Location: Southern California
Posts: 3,937
Send a message via AIM to entRo
Default

For all those skeptical about the large gameplay changes.. we playtested the shit out of them, and I can't imagine going back. The changes are definitely for the better.

And to clarify, Haven was NOT going to be SF, things just kind of fell into place that way. Haven was its own independent project, but there were a lot of people from SF involved in it. With the way the dev team split up, we realized that those involved in Haven were either SF devs or beta testers, so it only made sense to just combine the two, especially since SF really had no direction going forward.

Last edited by entRo; 10-07-2007 at 03:32 AM.
Reply With Quote
  #6  
Old 10-07-2007
Stieffers's Avatar
It's stee - ffers damnit.
Flag Capper
 
Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
Send a message via AIM to Stieffers Send a message via MSN to Stieffers
Default

I consider this only a minor announcement.
__________________
Hey there.
Reply With Quote
  #7  
Old 10-07-2007
Sauce's Avatar
SourceForts Design Team
Flag Capper
 
Join Date: Jan 2006
Location: ๏̯๏͡)
Posts: 3,635
Send a message via MSN to Sauce
Default

yew!

not that big an announcement imo. I was expecting big, like "OMFG WE MADE 2.0 BEHIND YOUR BACKS WHEN YOU WERENT LOOKING AND NOW WE ARE RELEASING IT"

but its still nice news :]

EDIT: woah wait a second there, THIS is haven? :O
__________________

sf_skiff
Reply With Quote
  #8  
Old 10-07-2007
Lagginator's Avatar
Team Robot
Flag Capper
 
Join Date: Apr 2007
Location: DePaul, Chicago
Posts: 2,704
Default

ROFL, YOU GUYS SPENT TWO HOURS ON A PDF WITH ALL THAT CRAP? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

Quote:
Originally Posted by PDF_LOLOLOL
The project (herein referred to as Haven) is the final adaptation of the SourceForts concept...
LOLOLOLOLOLOLOLOLOL. AND HAVEN WAS SUPPOSED TO BE SF ALL ALONG, AMIRITE? LOLOLOLOLOLOL.

Quote:
Originally Posted by PDF
COMPONENT ANALYSIS
LOLWUT?
__________________

Reply With Quote
  #9  
Old 10-07-2007
kas's Avatar
kas kas is offline
NEW FORUM BANNER SO HANDY
Flag Capper
 
Join Date: Feb 2006
Location: Canada
Posts: 3,804
Default

Killer!
__________________
Reply With Quote
  #10  
Old 10-07-2007
Stieffers's Avatar
It's stee - ffers damnit.
Flag Capper
 
Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
Send a message via AIM to Stieffers Send a message via MSN to Stieffers
Default

HV is just an accornym I use for my beta maps so that I can pretend I'm in heaven when I'm testing them.
__________________
Hey there.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 04:57 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab