HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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10-07-2007
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The Big Announcement!
Quote:
Originally Posted by Khuskan
Official development on SourceForts version 2.0.0 has resumed, and is being built from the ground up as a total conversion. As a result, a new development team has also moved in today, lead by Kaidus, to get work underway as soon as possible. Changes to the development team include: - The hiring of the first 'SourceForts Design Team', some of whom will be undertaking positions involved in media production as well as pure design.
- Khuskan, public relations manager.
- HisChild, coder.
- Kaidus, project lead.
Whilst version 2.0.0, currently in a testable pre-alpha state, will feature an entirely original set of media in all aspects of the game, the most important changes are those concerning gameplay. It has become a fact that the gameplay of SourceForts 1.9.2 and it's predecessors is inherently flawed, and therefore the following is a list of key gamplay changes set to be featured in the upcoming version. - The build phase has been completely removed. Building and combat will now take place in tandem.
- A push-style game play mixed with capture the flag.
- Extensively re-evaluated classes with more defined functions.
- Players spawn blocks into their ‘hands’ and can remove their own blocks quickly as opposed to using map-design limiting block creators (spawners) and disposal units.
All proposed changes are subject to reviewal, though it remains highly likely that those mentioned within this announcement and it's contents will remain intact. If you feel you require more information regarding the changes, a cut-down version of the official design document is available for public viewing here:
Click Here
Furthermore, it should be noted that SourceForts 2.0.0 will be released in incremental stages. Primarily, a public beta is to be put fourth containing all game play changes, and place holding media where it is required. Following this will be the final version that will feature entirely custom models, textures, sounds, all tailored to an original visual style that is currently in the works. This will all proceed the release of version 1.9.3, an update to 1.9.2 featuring bug fixes and minor balance resolutions.
Finally, we will also be shortly opening the doors for recruiting. A further announcement with application details and example application forms will be posted shortly. We will be specifically looking for: - Character modelers
- Extra programmers
- Conceptual artists
- Materials production
If you fit any of those descriptions, and you want to lend a hand to the new SourceForts 2.0.0, then get your resumes ready!
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Khuskan, would have liked to have posted this himself, however due to circumstances beyond his
control was unable to.
Last edited by kaidus; 03-03-2008 at 09:06 PM.
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10-07-2007
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Nice. GO GO HAVEN!!!!
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10-07-2007
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Multi-Sided
Experienced Builder
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Join Date: Mar 2007
Location: Tucson, Arizona, USA
Posts: 434
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oh snap!
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10-07-2007
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100% dude
Veteran Fort God
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Join Date: Jun 2006
Posts: 4,519
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Neato! Great news! <3333
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10-07-2007
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LEVEL UP
Flag Capper
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Join Date: Mar 2005
Location: Southern California
Posts: 3,937
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For all those skeptical about the large gameplay changes.. we playtested the shit out of them, and I can't imagine going back. The changes are definitely for the better.
And to clarify, Haven was NOT going to be SF, things just kind of fell into place that way. Haven was its own independent project, but there were a lot of people from SF involved in it. With the way the dev team split up, we realized that those involved in Haven were either SF devs or beta testers, so it only made sense to just combine the two, especially since SF really had no direction going forward.
Last edited by entRo; 10-07-2007 at 03:32 AM.
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10-07-2007
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It's stee - ffers damnit.
Flag Capper
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Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
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I consider this only a minor announcement.
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Hey there.
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10-07-2007
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SourceForts Design Team
Flag Capper
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Join Date: Jan 2006
Location: ๏̯๏͡)
Posts: 3,635
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yew!
not that big an announcement imo. I was expecting big, like "OMFG WE MADE 2.0 BEHIND YOUR BACKS WHEN YOU WERENT LOOKING AND NOW WE ARE RELEASING IT"
but its still nice news :]
EDIT: woah wait a second there, THIS is haven? :O
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10-07-2007
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Team Robot
Flag Capper
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Join Date: Apr 2007
Location: DePaul, Chicago
Posts: 2,704
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ROFL, YOU GUYS SPENT TWO HOURS ON A PDF WITH ALL THAT CRAP? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Quote:
Originally Posted by PDF_LOLOLOL
The project (herein referred to as Haven) is the final adaptation of the SourceForts concept...
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LOLOLOLOLOLOLOLOLOL. AND HAVEN WAS SUPPOSED TO BE SF ALL ALONG, AMIRITE? LOLOLOLOLOLOL.
Quote:
Originally Posted by PDF
COMPONENT ANALYSIS
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LOLWUT?
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10-07-2007
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NEW FORUM BANNER SO HANDY
Flag Capper
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Join Date: Feb 2006
Location: Canada
Posts: 3,804
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Killer!
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10-07-2007
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It's stee - ffers damnit.
Flag Capper
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Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
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HV is just an accornym I use for my beta maps so that I can pretend I'm in heaven when I'm testing them.
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