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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 06-28-2006
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Default Skywalk wall - 19 pieces

I was bored tonight and decided to see what I could come up with on sf_skywalk. Here is what I wound up with:

Front:

Back:


Nothing extraordinary, I know, but I think its very practical and quick to assemble. It is just a standard 2x3 wall, bowed a little to maximize base space. The entrance is on the left there, using only one piece. Play with it a bit and you can make the end sticky and hard to get past, while the angle allows good coverage by your team. Along the floor, there are some planks that let soliders peek over the walls, and is also the way to get out of the base (jump off them). I'll talk about those pieces above the wall later in the post.

Entrance:

Nothing new here, just tried to use as few pieces as possible.


Ok, now we get to those pieces above the walls. By using such a flat angle like that, you can accomplish a lot, like:

Allowing typical coverage for soliders shooting over walls...

It also allows defenders to walk along it and easily take out engineers...

And it also makes rocket jumping significantly harder.


Well thats what I got. This leaves 16 pieces left over in league play to be spent on flag defense. I suck at flag d, that's why I didn't attempt any. Questions/comments/concerns?
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Old 06-28-2006
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its cool except its gonna be hard to defend from deconstruction.
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  #3  
Old 06-28-2006
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umm... it should bend inwards so that you can see any point of the wall from anywhere else, making it easy to spot engineers and take them out, no matter where you are. Other than that it looks good and functional, using minimal piece count.
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Old 06-28-2006
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Pros: Good Bunker sight

Cons: One layered, bent outwards

Improvements: If it bent inwards like sauce said, it'll be good.

For a double layered fort, you'll have 28 pieces used. And if you do the flag defense right you'll have one spare piece. This might be the only fort in the SF league that ACTUALLY looks like a fort/wall and not a police tape (those yellow bands that says "Keep out" or something to that line).
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Old 06-28-2006
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Quote:
Originally Posted by Sonata Arctica
Pros: Good Bunker sight

Cons: One layered, bent outwards

Improvements: If it bent inwards like sauce said, it'll be good.

For a double layered fort, you'll have 28 pieces used. And if you do the flag defense right you'll have one spare piece. This might be the only fort in the SF league that ACTUALLY looks like a fort/wall and not a police tape (those yellow bands that says "Keep out" or something to that line).
Yeah, a second layer would be good. Care to fix it up and add a second layer, bend it the right way, and add a falg defense? Only other thing i can think of is if they unfreeze a single plank (or take a spare from their own base - which is unlikely, but still possible) then they'll ramp right over.
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Old 06-28-2006
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I don't understand the infatuation with bent walls. A straight front wall is the best way to save pieces, and how often do you really need to see all of the wall at once from any position? If someone is unfreezing, it takes about a second to use a ramp and kill them.

I don't like building protection against rocket jumpers. Why? Because giving them that option encourages them to use it, rather than just tear my shit down. It's easier to kill a post-jump rocketeer than it is to kill an engineer that has cover from a soldier or two.

Bring it on, you half-health gimped jerks.
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  #7  
Old 06-28-2006
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Entro is right, you will save a lot more blocks if its a straight wall, but then again using a ramp to kill the engineer when the other team has a sniper can be a bad tactic (10 fold worse if he has a rocketeer or soldier as cover).

RJ is no real issue, no more that 10 players in the whole of SF even use it anymore lol, so wasting blocks on anti rj when no ones likely to use it is not needed (should just use them as bunker slits instead).

Oh and finally is it just my eyes, or have you got non standard (maybe even custom built) SF block models? If so they look nice and i would love for you to host them somewhere for us to download (or is it them improved performance blocks Kg made looking all weird cos they got no bumpmaps?).
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Old 06-28-2006
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i think its kg's with high gfx :P
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Old 06-28-2006
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They are indeed the improved performance blocks that were posted here awhile back. The video card in this laptop is only a Radeon 9200 mobility, so I need all the performance I can squeeze out of it.
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  #10  
Old 06-28-2006
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If anyone's interested, you can play with lod without downloading new blocks, though lod affects all models ingame.

The way lod works is you only see those blocks when they're far away from you. Alter your static lod value with r_lod, if you want to specify a specific lod level to use. set it back to r_lod -1 so that the blocks degrade again as they distance themselves.
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