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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 06-05-2006
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Default Skywalk (35 block limit) Fort -- Very Large Pictures No 56K


View of the flag area. 3 Panels thick and users are unable to crawl underneath.


Front view of the base. Please note that I moved the right 1x2 block up so users could not transfer jump from health/armor station on top of it.


Looking out from spawn.


Entrance into the base. Notice it's location -- users must walk infront of spawn to get to flag area.


Ramps upto flag area. Notice the walkways behind the wall. Natural defensive position I tell ya


Using the walkway behind the flag area to defend walls. It don't offer that much protection for engineer repairing but it is possible. Also users can't climb undernearth.
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Old 06-05-2006
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This would nice, only you posted it in Map Showcase not Fort Showcase.
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  #3  
Old 06-05-2006
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unique to say the least. I would like to try that out in combat. I see rocketeers owning the spawn. But looks awsome.
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Old 06-05-2006
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Originally Posted by JaSeN
This would nice, only you posted it in Map Showcase not Fort Showcase.
Doh.
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  #5  
Old 06-05-2006
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looks better in game
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This just made me realize how different it's gonna be when limited to only 35 blocks. I like it very much. Perhaps this will be the new standard for fort showcases.
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Old 06-05-2006
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Originally Posted by KGtheway2B
This just made me realize how different it's gonna be when limited to only 35 blocks. I like it very much. Perhaps this will be the new standard for fort showcases.
Using the proper blocks and proper placement is going to be crucial now. With 50 blocks you could be sloppy but now it's important that you place them securely and define where the enemy has to attack, rather then asking where he is going to attack.
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Old 06-05-2006
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I've been advocating the importance of efficientcy for a while now... The triple layering is all fine and dandy, but it's going to be very difficult to acctually get there before the peices acctually get ripped off, and with builders in action they only need 30 seconds to make mince meat out of those triple walls.

Because the exit from the spawn to defendable positions is awkward it's going to be much more time consuming to acctually get into defenable positions.
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Old 06-05-2006
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Originally Posted by SwiftSpear
Because the exit from the spawn to defendable positions is awkward it's going to be much more time consuming to acctually get into defenable positions.
??

Its a 5-8 second walk from spawn up to the top.
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Old 06-05-2006
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So in a worst case scenario you have 2 seconds to respond to whatever the other team can present you in defence and a builder unfreezing your peice. Doable but not optimum.
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Old 06-05-2006
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Originally Posted by SwiftSpear
So in a worst case scenario you have 2 seconds to respond to whatever the other team can present you in defence and a builder unfreezing your peice. Doable but not optimum.
It takes longer to walk up the ramp towards the health/armor chargers than it does the back way.

There would atleast be 2 people watching the top (one each side).
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