HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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 MarineXGEN Doh. 06-05-2006, 03:07 AM
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06-05-2006
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Boom Hack Shot
Bunker Builder
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Join Date: Feb 2006
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This would nice, only you posted it in Map Showcase not Fort Showcase.
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Lowl
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06-05-2006
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Most Loved SF Personality
Flag Capper
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Join Date: Mar 2006
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unique to say the least. I would like to try that out in combat. I see rocketeers owning the spawn. But looks awsome.
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Flare is a Faggot
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06-05-2006
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Experienced Builder
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Join Date: Feb 2006
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Quote:
Originally Posted by JaSeN
This would nice, only you posted it in Map Showcase not Fort Showcase.
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Doh.
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06-05-2006
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looks better in game
Fort Warrior
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Join Date: Dec 2005
Location: US
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This just made me realize how different it's gonna be when limited to only 35 blocks. I like it very much. Perhaps this will be the new standard for fort showcases.
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06-05-2006
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Experienced Builder
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Quote:
Originally Posted by KGtheway2B
This just made me realize how different it's gonna be when limited to only 35 blocks. I like it very much. Perhaps this will be the new standard for fort showcases.
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Using the proper blocks and proper placement is going to be crucial now. With 50 blocks you could be sloppy but now it's important that you place them securely and define where the enemy has to attack, rather then asking where he is going to attack.
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06-05-2006
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Flag Capper
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I've been advocating the importance of efficientcy for a while now... The triple layering is all fine and dandy, but it's going to be very difficult to acctually get there before the peices acctually get ripped off, and with builders in action they only need 30 seconds to make mince meat out of those triple walls.
Because the exit from the spawn to defendable positions is awkward it's going to be much more time consuming to acctually get into defenable positions.
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I JUMPED THIS FAR
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06-05-2006
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Experienced Builder
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Join Date: Feb 2006
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Quote:
Originally Posted by SwiftSpear
Because the exit from the spawn to defendable positions is awkward it's going to be much more time consuming to acctually get into defenable positions.
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??
Its a 5-8 second walk from spawn up to the top.
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06-05-2006
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Flag Capper
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So in a worst case scenario you have 2 seconds to respond to whatever the other team can present you in defence and a builder unfreezing your peice. Doable but not optimum.
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I JUMPED THIS FAR
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06-05-2006
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Experienced Builder
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Join Date: Feb 2006
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Quote:
Originally Posted by SwiftSpear
So in a worst case scenario you have 2 seconds to respond to whatever the other team can present you in defence and a builder unfreezing your peice. Doable but not optimum.
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It takes longer to walk up the ramp towards the health/armor chargers than it does the back way.
There would atleast be 2 people watching the top (one each side).
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