Quote:
Originally Posted by Commando
Or like in CoD1 where there was a mod made called AWE, where you could SHIFT them and wait a few seconds and get there ammo or nades, Pick the pockets. Then you could lay trip wires.
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I'd love that, but to combat lag the corpses will probably still be client side.
I like the idea of getting a large ammo boost by killing someone with a melee weapon.
Infinite secondary ammo needs to be thought of carefully (in some cases the pistol can be a far more effective weapon than even the AR2)
Maybe something like Sypro (yay for childhood), where you only need to walk *near* the dropped ammo in order to collect it. Players would still have to collect their reward, but they wouldn't have to go out of their way to do so.
Maybe the person who's credited with the kill could have a large sprite-based bubble appear around the ammo - nothing too distracting - and if they walk within this zone they get the weapon. If the ammo is that of an enemy team member, but you didn't kill them, then a smaller bubble appears around the ammo, and you have to walk within that to pick it up.
However, the teammates of the deceased can still pick up the ammo by simply walking over it, which gives added benefit to moving in groups. hey would get slightly more ammo from the pickup than the person who killed them would.
There - a reward for killing, a proxy award for assisting from a distance, and a reason to stay in group - all rolled into one.