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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-25-2008
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Default Kill stealing?

Well in the last few pugs I've played in, I've noticed that people are complaining about kill stealers. Now honestly, if a teammate is helping you kill an enemy that should be encouraged instead of just having a bunch of 1 v 1's.

Basically this is a simple proposal for one of the later versions of 2.0, which is that if a player reduces an enemy's health by at least 30%, they get points for a kill, no matter who finishes them off. And before anyone says anything, you get the same amount of points if you reduce their health by 90% as you would if you reduce it 30%. It's just to encourage teammates to work together to take out the enemy and rewarding that.
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  #2  
Old 09-25-2008
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No.

What the fuck.
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  #3  
Old 09-25-2008
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uhh, honestly I complain a load about people stealing my kills, but truly I don't really care. I obviously failed speaking in internet-sarcasm.
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  #4  
Old 09-25-2008
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assist points suck. So lets use this shitty idea instead!
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  #5  
Old 09-25-2008
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Let's not!

Fuck yeah shooting ideas down.
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  #6  
Old 09-25-2008
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Terrible idea. If anything implement a sweet thing like they have in TF2 that tracks assists.
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  #7  
Old 09-25-2008
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TF2 is more than likely the same thing, but with 50% instead of 30% so that only one person can get an assist on any particular kill.
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  #8  
Old 09-25-2008
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This idea sucks. What about the guy who rocket spams all game and gets 500 kills while the rest of the players actually do something and get the kills yet have significantly lower kill scores?
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  #9  
Old 09-25-2008
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Quote:
Originally Posted by Fluffy View Post
This idea sucks. What about the guy who rocket spams all game and gets 500 kills while the rest of the players actually do something and get the kills yet have significantly lower kill scores?
I fail to see how your example has anything to do with the issue of scoring. In the example, the problem isn't that he's getting a shit ton of points for all his kills, but that he's getting a shit-ton of kills in the first place. If you fix the latter, the former problem goes away. If, on the other hand, you don't fix the latter, there is absolutely nothing you can do to fix the former.
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  #10  
Old 09-25-2008
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the score/kills/whatever doesn't mean anything....

in SF, it's the teamwork thats important.
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